ZebMacahan
Regular
Which is generally easier and cheaper to produce, a traditional Halo game with around 10 unique levels (plus minus 1-3), good designed combat areas and set pieces (halo 3 level quality but grafical fidelity needs to higher of course), or an open world shooter?
In case of linear game different bioms, open world game can be in kinda same biom, but with some variation (beaches, djungle, mointains).
In case of linear game different bioms, open world game can be in kinda same biom, but with some variation (beaches, djungle, mointains).