I noticed in Anand's article he said that new games using Half life 2's source engine will not benefit from the nv30 mixed mode path Valve put in. Is this also true for any mods that are created? So in effect, you may run the game fine at 40fps with the mixed mode on a 5900 but a mod for half life 2 will default to using the dx9 path and be slower?
What about the doom 3 engine. Will Carmacks nv30/r200 modes carry over with the engine or will developers who are using the engine have to hand write shaders to get better performance on the nv30 all over again?
What about the doom 3 engine. Will Carmacks nv30/r200 modes carry over with the engine or will developers who are using the engine have to hand write shaders to get better performance on the nv30 all over again?