super bear
Newcomer
Since Half life 1 runs on a modified Quake 2 engine, and Quake 2 came out for the PS1 and N64, would it be possible for the N64 and PS1 to handle the game as well in some form?
Since Half life 1 runs on a modified Quake 2 engine, and Quake 2 came out for the PS1 and N64, would it be possible for the N64 and PS1 to handle the game as well in some form?
Well, I've seen some N64 dev kits on ebay recently, so if anyone really wants to have a go at it...
http://www.youtube.com/watch?v=1ogm4LTM6Po&feature=related
Half Life on Dreamcast for those who are curious, and haven't seen it.
Oh yes, and someone buy one of those N64 dev kits, and give this a go. I would love to see this.
I'll throw my hat into the "n64 could have done halflife, if memory/storage limitations could be gotten around". I'd say the controller would be a big issue though, halflife was a fairly fast paced shooter, and those just don't work well on consoles.
But halflife itself? It ran just fine software-rendered on pentiums. Strip out the cd music and voices (or heavily compress), perhaps lower textures quality, and run it at 320x200 and you'd be fine.
Yeah I remember that it was very different. It does have lots of Quake 2 elements though.By the way, swaaye, Quake II on the N64 used the Quake 64 engine and didn't have the same maps or textures as the PC version. It felt more "Quake I with Quake II skin," as there was no traveling back and forth between maps, and the maps themselves were not particularly large.