I strongly disagree. If PS3 were to launch in 2005, that would development of next generation titles should have already started way before that to have any reasonable lineup and result in some form of appeal for PS2 owners to upgrade.
Yep. You have to switch over at some point.
You could argue the PS2 is still doing so great that the PS3 shouldn't even be released now--just keep riding the PS2 until it dies in 4 more years. The PS2 is a 10 year product afterall.
You have to migrate at some point, else you lose market position.
Especially when you beginn to realize that in 2004-2006 game development reached its peak and the platform (PS2) was at its most lucrative moments: Well established assets, lots of libraries, very large userbase to cater to... the perfect moment to cash in on larger investments at the beginning of the PS2s life.
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First, releasing in late 2005 means you essentially get 2 of those 3 years. As for 2006, blockbuster PS2 titles have been pretty rare.
You also have the option to
a. migrate PS2 title development over to the PS3
b. the PS2 has a huge install base and you can still release on it (the PS3 hasn't killed the PS2 yet)
So, does it make sense to assume there would be any sort appealing line up for a hypothetical PS3 launch in 2005? I think not.
Microsoft released in 2005 and they haven't had a library issue. Sony, on the other hand, because they rode the PS2 well into the next gen lacks a back catalogue and has put developers at a disadvantage on their platform on a number of fronts.
Not at least from any of the very high caliber publishers/developers - as they were just finishing larger projects for the PS2 at the time.
To name a few;
Metal Gear Solid 3 (nov 2004)
Final Fantasy XII (Okt 2006)
KillZone (Okt 2004)
Devil May Cry 3 (Feb 2005)
Resident Evil 4 port (okt 2005)
Ratchet & Clank 3 (Okt 2004)
Ratchet Deadlocked (Okt 2005)
God of War (Mar 2005)
God of War (Mar 2006)
GTA: San Andreas (Okt 2004)
GTA: Liberty City Stories (Jun 2006)
The Getaway 2 (Jan 2005)
Tekken 5 (Feb 2005)
TimeSplitters 3 (Mar 2005)
Gran Turismo 4 (Feb 2005)
Shadow of the Colossus (Okt 2005)
Silent Hill 4 (Sep 2004)
Sly Cooper 3 (Sep 2005)
Soul Calibur 3 (Okt 2005)
SSX On Tour (Okt 2005)
I would add to this list that, with a 2005 release of the 360, MS not only had a great Holiday 2004, but also had a million seller (Forza) in May of 2005.
So you do what Sony
already did:
A. Some titles remain PS2 bound, even though the PS3 is released, due to strong PS2 sales post-PS3 launch and the huge active PS2 install base
B. Some titles are pushed out the door before the PS3 is released
C. And other titles planned for the PS2 instead migrate their development to PS3 development
A PS3 launching in 2005 or 2006 just wasn't feasable and wouldn't do much good without the games to be able to make an impact in the first place.
And because they rode the PS2 (too long IMO) they gave up marketshare and
still don't have a library of compelling software.
It would have been a bad idea to cut last generation short,
I wouldn't call it cutting it short.
The PS2 was out a year before the Xbox and GCN; the PS3 was out a year after the Xbox 360 and released the same month as the Wii.
They did this for obvious reasons: The PS2 was a huge money maker & their design choices for the PS3 (mainly BDR) created a timeline where 2006 was barely possible, let alone 2005. A 2005 design would have required 2005 compromises and design choices.
This would have certainly pissed of developers/publishers as well... As a PS2 owner, I certainly would have felt even less inclined to purchase a PS3 in 2005 than I am less inclined to even buy one now. The PS2 still is giving me plenty of usage, so I am in no hurry to "upgrade" just yet.
Exactly!
They maintained a very strong PS2 emphasis internally long before they seriously transitioned. As they told us: "Next gen starts when we say so".
The problem for Sony is Nintendo and Microsoft and 20M consumers already invested in new platforms and, at some point, Sony needed to transition.
If Sony would have launched a PS3 in 2005, we would have even less games and a much longer wait until good high caliber games come out.
No, that is a choice on Sony's part. The reason the PS3 is
still waiting for a large library of good high caliber games is because they didn't have them in the pipeline for 2006 or 2007.
Sony could have kept the 2006 release point for the PS3 and still put more resources into PS3 game development.
As you pointed out, they were very, very focused on the PS2 instead.
Waiting for blu-ray, HDMI1.3 was the right decision - both technically and in sight of the market as well IMO.
IMO they were absolutely the wrong decision.
Blu-ray is expensive and the market penetration of HD optical media is very low. The fragmented market with HD DVD furthers the issue, especially now that a number of studios have hopped onto the HD DVD bandwagon and sub-$200 HD DVD players are going to be entering the market. Blu-ray wasn't a proven format and holding up PS3 development over it -- and the ballooned cost of entry by including it -- have been a major reason Sony is lagging behind in the market.
And HDMI... better IQ, yet it is minor and most TVs lack it. It isn't a major selling point to the average consumer and would never be a reason to delay a multi-billion dollar console.
The PS3 is a game machine. Your design choices should revolve such. Further, they need to be design choices that are relevant at launch: both in how they impact your software as well as price point.
Sony's choices made the PS3 expensive, difficult, and late.
It has more potential, at the expense in some ways of early quality. If you are early and the lead SKU with a large back library these can be nice trade-offs; when you are late and facing issues while the competition is hitting the road running and has momentum, not so good.
Blu-ray is great, the movies look great, and it can make life easier on development... but from a gaming standpoint the fact a component that added a HUGE amount to the price tag at launch still doesn't have a defining app makes it a curious decision for a console.
If Sony had designed software around Blu-ray which found itself as a meaningful differntiator in the market I would have a different tune. But so far it has been very much like the Xbox's HDD: nice feature, makes life easier, but the additional cost + the lack of defining applications and market response make it an overweighted nicety that distracts from core elements of a console design plan.
Cost/Reward is far too heavy on the cost for Blu-ray for a mass market console.