Xenus said:You cannot compare power figures across architectures they are architecture specific. Just as clockspeed is architecture specific.
silhouette said:Each process has its own design rules. And, the design rules not only depends on the process but also the foundary as well. Going from 110 nm to 90nm is not a simple process shrink. On the top of that, TSMC is not the one who will manufacture the RSX. So, it is not meaningful to take the power measurements of G70(at 130/110nm) and R520(manufactured at TSMC) and extrapolate for RSX.
That being said, 90nm process has a lot more problems and design issues than 130 nm. The low-k dielectric becomes a must. The second major issue is the leakage current* which is becoming worse with each process shrink. Most of IC companies are actually come up with different IC design strategies (or so called design rules) to combat with this issue. And yet, almost each 90nm design (except relatively slower low-power designs) still has an awful lot of heat problem.
Shifty Geezer said:We can all see PS3 isn't a minimum spec, cheapest possible solution. I'm sure they could remove and downrate features from the current spec to save 20 bucks a unit, and make $20 billion extra over the console's life (assuming 100 million sales) but Sony haven't. The whole thing is a costs to benefits consideration, like any product, and the cheapest solution isn't always the one wanted. If Sony decide the improved performance is worth the extra cost per unit, for whatever reason factoring in also perhaps long term strategies, it might be something they consider doing.
scooby_dooby said:That all sounds a little too altruistic to me.
Most of the things they've went with have been to stay competetive, they include 512MB of ram because to do otherwise would cost them market share, why not more? They went with the G70 derivitave because to adopt a more non-convential approach would've put them at a competetive disadvantage.
The only things Sony went "above and beyond" with also happen to be things that Sony has a vested interest in. CELL and BluRay are not in there to avoid the 'cheapest solution' they're in there because sony has a vested interest in these 2 technologies succeeding.
To me it's the equivalent of MS including a free copy of Office on X360, did they really go above and beyond, or are they just trying to make more money for themselves down the road?
I'd be much more willing to accept this notion if Sony did something with non-proprietary hardware like throw in 1GB of ram, or beef up the RSX to a 256bit bus or 512mb of memory. But to me it seems they've done the minimum they could get away with, while still pushing their BR and CELL technologies.
xbdestroya said:I thought all the indications were that RSX would be both low-k and SOI, built on the same process as Cell itself. Isn't that what Sony's new Nagasaki lines are set up to handle? If you have any definitive evidence of this though, do present it, because then I have to make a change or two ASAP.
What are you talking about? PS3 is not a UMA like N64/Xbox/Xbox360 and PC games use split memory for ages.Bill said:I would still like a detailed analysis of whether the graphics bandwidth can effectively be split between the PS3's XDR and GDDR. I'm not convinced it can. But that's another thread. If it can then there's not much bandwidth concerns. If it cant then there is a lot of bandwidth concerns.
Nah, I bet they increased to 512MB after the OS writers told them they needed to reserve 384MB for kernel, so 256MB couldn't even run.Was the 512 MB of RAM to stay competetive though?
Vince said:No. FWIW, Nagasaki's Fab2 and OTSS already contain CMOS4 lines; the SOI development is directed at Cell.
Fafalada said:Nah, I bet they increased to 512MB after the OS writers told them they needed to reserve 384MB for kernel, so 256MB couldn't even run.
Phil said:We don't know the heat and power RSX generates - we also don't know under which constraints the RSX will be within the PS3 case. If the case and the airflow/cooling measures allow for a higher heat/power consumption than the initial 550MHz RSX would have allowed, I see no reason why this would cost Sony more. As a matter of fact, it makes sense to get the most out of your design and if that means higher clockrates without changing anything significant, I see all the reason they would.
Great thread btw Xbd. A shame people like jvd is on the best way of getting it closed and reducing the chance of civil / constructive discussion.
Higher RSX clock with the same bandwith would mean one can run more complex shaders (more arithmetic instructions) on every given pixel, this can't be badBill said:One thing, if the bandwidth concerns of PS3 are real, increasing the power of RSX may very well be like spinning their wheels. Another reason they may not do it.
jvd said:So i guess your personal attack on me is allowed to stay .
Great modding on this site .