We are seeking a research scientist to join our team of graphics researchers in San Francisco, California.
If you are passionate about graphics this is a great opportunity to work on Intel's latest GPU/CPU architecture to develop the next generation of graphics features!
Your responsibilities will involve:
- Performing research in the area of real-time 3D rendering, collaborating alongside other Intel researchers
- Implementation and analysis of new real-time rendering algorithms or other highly parallel algorithms
- Potential opportunities for impact on Intel graphics hardware and software products and publication in industry or academia
Minimum Qualifications:
- Candidate must have a Bachelor's degree with 4 years' experience, or a Master's degree with 3 years' experience, or a PhD degree with at least 1 year experience. Degree should be in Computer Science, Computer Engineering, Electrical Engineering, or related field. Experience should be in the following areas:
- Software development in C++ with graphics shading languages and/or GPU compute languages (e.g. OpenGL and DirectX11)
- Ability to comprehend and analyze rendering literature
- Experience developing advanced graphics algorithms such as: raster graphics, ray traced based graphics, global illumination, depth of field, motion blur, acceleration structures, etc.
Preferred Qualifications:
- Expertise in designing task-, data-, and pipeline parallel algorithms and systems
- Experience creating real-time rendering effects using programmable shaders
- Familiarity with serial and parallel programming environments used in real-time rendering such as C, C++, TBB, CUDA and OpenCL
- Knowledge of GPU architecture and/or GPU workloads and performance characteristics
- Experience with performance analysis including using low-level tools like profilers for identifying performance issues
You can apply here: http://bit.ly/rendering_job
For more information about our team: https://software.intel.com/en-us/intel-rendering-technologies
If you have questions feel free to contact me (email:marco dot salvi at intel dot com)
If you are passionate about graphics this is a great opportunity to work on Intel's latest GPU/CPU architecture to develop the next generation of graphics features!
Your responsibilities will involve:
- Performing research in the area of real-time 3D rendering, collaborating alongside other Intel researchers
- Implementation and analysis of new real-time rendering algorithms or other highly parallel algorithms
- Potential opportunities for impact on Intel graphics hardware and software products and publication in industry or academia
Minimum Qualifications:
- Candidate must have a Bachelor's degree with 4 years' experience, or a Master's degree with 3 years' experience, or a PhD degree with at least 1 year experience. Degree should be in Computer Science, Computer Engineering, Electrical Engineering, or related field. Experience should be in the following areas:
- Software development in C++ with graphics shading languages and/or GPU compute languages (e.g. OpenGL and DirectX11)
- Ability to comprehend and analyze rendering literature
- Experience developing advanced graphics algorithms such as: raster graphics, ray traced based graphics, global illumination, depth of field, motion blur, acceleration structures, etc.
Preferred Qualifications:
- Expertise in designing task-, data-, and pipeline parallel algorithms and systems
- Experience creating real-time rendering effects using programmable shaders
- Familiarity with serial and parallel programming environments used in real-time rendering such as C, C++, TBB, CUDA and OpenCL
- Knowledge of GPU architecture and/or GPU workloads and performance characteristics
- Experience with performance analysis including using low-level tools like profilers for identifying performance issues
You can apply here: http://bit.ly/rendering_job
For more information about our team: https://software.intel.com/en-us/intel-rendering-technologies
If you have questions feel free to contact me (email:marco dot salvi at intel dot com)