Hiya
I’m interested in learning how a 3d picture ( in a 3d game) is formed and finally displayed on monitor, but I’m really having trouble figuring out the process.
a) In what order and through which different stages must an image go for it to be displayed on the screen?
b) At what stages do MTUs, pixel and vertex shaders fit in?
c) What I’ve found thus far:
One article claims there are two main stages : geometry and rendering stages,
while wikipedia claims the main stages are:
1)Modeling transformation
2)Per-Vertex Lighting
3)Viewing transformation
4)Projection transformation
5)Clipping
6)rasterization
7)Texturing
8)Display
How do the “wikipedia†stages relate geometry and rendering stages which the first article claimed to be?
thank you
I’m interested in learning how a 3d picture ( in a 3d game) is formed and finally displayed on monitor, but I’m really having trouble figuring out the process.
a) In what order and through which different stages must an image go for it to be displayed on the screen?
b) At what stages do MTUs, pixel and vertex shaders fit in?
c) What I’ve found thus far:
One article claims there are two main stages : geometry and rendering stages,
while wikipedia claims the main stages are:
1)Modeling transformation
2)Per-Vertex Lighting
3)Viewing transformation
4)Projection transformation
5)Clipping
6)rasterization
7)Texturing
8)Display
How do the “wikipedia†stages relate geometry and rendering stages which the first article claimed to be?
thank you