Grand Theft Auto VI [GTA 6]: What can we expect?

There's no such thing as double dipping, as a widespread phenomenon. It's a fabricated notion where console only/focused gamers think that PC only gamers dont exist and every pc gamer is just a playstation gamer rebuying the game a second time. Which, naturally, is nonsense. There will be some overlap, surelly , nothing is 100% one way or another. But the vast majority of people who will buy the game on PC will be playing it for the 1st time. PC only gamers. As is the case with every game. Rockstar for sure has a peculiar approach to PC gaming. I would so like to be in the room and hear how these decisions are made. Especially in today's world where PC is bigger than ever and makes eye watering sales for so many games, including GTA 5

Just one caveat, I've been saying for years here that there is miniscule overlap between console and PC (it exists just not in any appreciable numbers), especially when Sony released the PS4-P and claimed it was to stop player migration to PC. Of course, that then led directly to them just releasing their games on PC as their data likely showed that there was little interaction between the PC player base and the console player base.

Regardless, the one caveat is that double dipping does exist, it just exists almost entirely on the console platforms in the past due to incompatibility between generations of consoles. It still probably isn't a huge number, but lots of console players bought GTA V again when it re-released on PS4/XBO. TLOU also likely sold quite well to repeat buyers when it re-released on PS4, it's re-re-release on PS5 maybe had fewer double dippers as the TV show likely brought in some fresh blood combined with backwards compatibility allowing existing players to play their PS4 version on PS5.

Regards,
SB
 
Just one caveat, I've been saying for years here that there is miniscule overlap between console and PC, especially when Sony released the PS4-P and claimed it was to stop player migration to PC. Of course, that then led directly to them just releasing their games on PC as their data likely showed that there was little interaction between the PC player base and the console player base.

Regardless, the one caveat is that double dipping does exist, it just exists almost entirely on the console platforms in the past due to incompatibility between generations of consoles. It still probably isn't a huge number, but lots of console players bought GTA V again when it re-released on PS4/XBO. TLOU also likely sold quite well to repeat buyers when it re-released on PS4/XBO, it's re-re-release on PS5 maybe had fewer double dippers as the TV show likely brought in some fresh blood.

Regards,
SB

For sure. I was thinking about the PC audience that only uses PC and console players who only use consoles in my post. But certainly between different consoles people will get the game to play upgraded versions of it. I see so many people asking enhanced Red Dead 2.

GTA 1 and 2 were for sure seen as PC games, especially in my eastern european part of the world. EVERYONE had GTA 1 pirated on cd's. There were a few titles that seemed to be everpresent when swaping discs between friends. The original Commandos. Starcraft. Quake 2. GTA I played so much GTA 1 and 2 that when 3 came out i never felt it as the supposedly shift in gaming others did who were playing the series just then and open world games in general just then. It was the same game just seen in 3rd person for me, after so much gta until then
 
He is only pointing to the fact that Rockstar knows the popularity of their games and they can sell it multiple times regardless of platform.
To give Rockstar credit, the changes they introduced with GTA V on PS4/XBO was fantastic. First person made GTA V a whole different experience. I've replayed GTA V a few times, sometimes in third person and others in first person, where it really feels like a crime simulator.
 
Just one caveat, I've been saying for years here that there is miniscule overlap between console and PC (it exists just not in any appreciable numbers), especially when Sony released the PS4-P and claimed it was to stop player migration to PC. Of course, that then led directly to them just releasing their games on PC as their data likely showed that there was little interaction between the PC player base and the console player base.
I'm not seeing the correlation that I think you're presenting. Sony's Andrew House told the Guardian:

Andrew House said:
“I saw some data that really influenced me. It suggested that there’s a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that’s obviously where it’s to be had. We wanted to keep those people within our eco-system by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro – and, by and large, a graphical approach to game improvement.”

Sony's motive here is clearly to continue to capture revenue of third party sales through the PlayStation Store, which wouldn't be the case if people moved to PC from PS4 and bought third party games from Steam. Sony taking a 30% revenue cut on all third party sales has yielded their biggest profit for a decade and is why everybody wants to own their own walled garden.

Releasing titles on PC is addressing a different cost-benefit prospect, it's tapping into that additional revenue from PC users who not buy a console to play games on - in addition to some mid-cycle hardware platform migrators, although its obviously better for Sony if people buy PlayStation games for their PlayStation than through Steam for their PC.
 
I doubt that PS4-P worked out like Sony thought it would. They were wrong. Nobody cared. Console gamers are console gamers. 90% of PS gamers don't care about PC IMO.

I believe it was different for MS. They needed to regain their power-edge narrative with the X1 Pro with some of their hardcore fans. It likely helped slow the bleeding to PS4 that was going on last gen.
 
Agree to disagree! When I was freaking out at having figured out how to get hardware acceleration on the original GTA on my pentium 60Hz I don't think a lot of consollers were talking about it. :p

Before it took over the world it was a top down PC only shooter that was fun as hell. It's been a real treat watching that game evolve, still probably my fave all time gaming series.
Yea if you really wanna go back, the original GTA games were PC-specific. So let me rephrase:

GTA as a hugely popular franchise is a console-first phenomenon. GTA3 was really the reinvention that drove the series to its current popularity. And it helped that they were able to release both Vice City and San Andreas sequels within the same generation, propelling it to insane heights. Any existence on PC was nearly forgotten in favor of its Playstation userbase.
 
It's by name the same series but really the first 2 GTA gamee aren't really what people nowadays associate with GTA. GTA 2 wasn't even made by Rock Star, and has any of its themes ever been referenced again?

As for the release strategy something that will likely be a factor here is how heavy in terms of GAAS and online they are targeting in terms of the revenue stream. Probably something in general people should prepare themselves for general.
 
Agree to disagree! When I was freaking out at having figured out how to get hardware acceleration on the original GTA on my pentium 60Hz I don't think a lot of consollers were talking about it. :p

Before it took over the world it was a top down PC only shooter that was fun as hell. It's been a real treat watching that game evolve, still probably my fave all time gaming series.
I love you for posting this, because you have described my memories near-exactly even down to getting the perfect video acceleration working on my AMD 486/120 paired with my S3 864p.

Anyone who started playing GTA with a console will, rightfully in their own head, think it's a console thing -- but it absolutely was not. PC is where GTA was birthed, and it would frankly suck if it finally leaves its birthplace.

Oh and as for the pissing match on driving and shooting? What? Are we going to require it to have the specific driving capabilities of GranTourismo and ... fuck, I don't know any of the modern current shooters that are liked, maybe MW3 I guess... in order for it not to get somehow lamblasted as shit?

Didn't we just have this whole "lazy devs" conversation in another thread that got locked down? Goddamn some people simply cannot be pleased with anything. The GTA series has always been a riot; I feel like GTA 4 was probably the weakest of the whole bunch and I still probably sank 100+ hours in it. GTA5 is the pinnacle of their achievement with that series, and all of it felt exactly like I would expect a GTA game to feel. They aren't a shooting sim, they aren't a racing sim, they're purposefully out there to be a bit of a playable mafia movie and I think it's perfect.

I get that not every game is for every person, lord knows I have those experiences too. At the same time, let's try to have the self-awareness to not shit on a game for not perfecting every aspect of two or even three (driving, shooting, flying) simulation platforms simultaneously. It's not a fuckin' sim, stop acting like it's completely unplayable unless it can calculate tire sidewall deflection geometry as a function of tractive grip on the calculated frictive properties of the driving surface. Jesus people, get a grip.
 
Will laugh if this skips PC day 1.
Get ready to laugh. It won't come to PC until a year after console release. GTA V is why I bought an Xbox360. I couldn't wait the year, probably won't be able to wait the year when VI rolls around either.

That's just how R* rolls.
 
I would be very surprised if this wasn't both cross-gen and console exclusive for the first year.

Get ready to laugh. It won't come to PC until a year after console release. GTA V is why I bought an Xbox360. I couldn't wait the year, probably won't be able to wait the year when VI rolls around either.

That's just how R* rolls.

Yea, I'm aware. I have the slightest of hope though since PC, and the gaming market, back in the days of GTA5's initial release (on PS3/360) was a much different place.
 
I doubt that PS4-P worked out like Sony thought it would. They were wrong. Nobody cared. Console gamers are console gamers. 90% of PS gamers don't care about PC IMO.
There isn't a massive amount of data on PS4 Pro, but given Sony are planning a PS5 Pro that does suggest PS4 Pro achieved it's goal to reduce the bleed of people migrating to PC mid-generation. If PS4 Pro didn't impact this, then PS5 Pro would be a non-starter.

What this seemingly shows is that Sony (again) are more focussed on delivering consoles with more horsepower than trying to provide a true equivalent to GamePass. It's not Xbox and GamePass that Sony are competing with, it's the PC.

What will be really interesting is to see what Microsoft does next generation as they have seemingly quietly accepted that more powerful hardware isn't winning them (so many references to this in the leaks), so next generation will we see a a single modest Xbox console rather than a high-end option?.
 
Yea, I'm aware. I have the slightest of hope though since PC, and the gaming market, back in the days of GTA5's initial release (on PS3/360) was a much different place.
I really hope you're right and I'm wrong, but I'm not getting my hopes up.
 
I don't think it's changed since RDR 2 though.
RDR2 released in 2018, and exactly how long was it in dev before that? When they started it they were probably still very focused on how the market was back in 2013 or so. So imo it has still changed a lot since.

But yes, my hopes aren't exactly high either.
 
There isn't a massive amount of data on PS4 Pro, but given Sony are planning a PS5 Pro that does suggest PS4 Pro achieved it's goal to reduce the bleed of people migrating to PC mid-generation. If PS4 Pro didn't impact this, then PS5 Pro would be a non-starter.

I don't think so. I think they want a PS5 Pro because they know that as the gen goes on they're going to lose the compute battle and/or they want to seem to be on the cutting edge. I don't think they actually worry about PC bleed.

What this seemingly shows is that Sony (again) are more focused on delivering consoles with more horsepower than trying to provide a true equivalent to GamePass. It's not Xbox and GamePass that Sony are competing with, it's the PC.

A little bit, but I don't think they really view it this way. They wouldn't have cared about the ABK deal so much if that were the case. They're legitimately worried about GP. That's why they've revamped their own offerings just in case they have to throw their own 1st party on Day One. They need to be ready. At 30 million GP subscriptions they don't care, but at 100 million they will be in full on panic mode, if that happens.

What will be really interesting is to see what Microsoft does next generation as they have seemingly quietly accepted that more powerful hardware isn't winning them (so many references to this in the leaks), so next generation will we see a a single modest Xbox console rather than a high-end option?.

Well, it wasn't really a high end option this time. :)

If they're smart they'll try to have their main box be 20% better than Sony's.

To keep this GTA related - the brand is associated with consoles with a bias towards PS. The fact that it started as some shit game on PC 20 years ago is irrelevant.
 
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