Gran Turismo Hard Ditherig

Well..if you're running at 108p maybe AA becomes a problem..

This was already answered, they use alpha to coverage to simualate transparency.
This way you don't need to sort and blend your transparent stuff (and with AA can even
buy you real transparency ;) )

Marco

Thank you for correcting me ... I noticed this post later, just missed it.

Though did you notice there are also some similar problems with the car models themselves in the car selection screen? How can you explain these? I already said myself that they may not be so visible during motion, but still there might be a better technical explanation - also a kind of motion blur? Maybe they quickly turn pixels on-off in movement to simulate sharper lines?
 
Pretty much head and shoulders above everything in any next gen game really. :)
You're kidding, right?
indifferent.gif
 
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