RT(GI) looks good, I won't argue that, but also kinda like bolted on as an afterthought and cannot save the overall impression for me.
So, no real time GI at all? The voxel GI is an afterthought, too...
RT(GI) looks good, I won't argue that, but also kinda like bolted on as an afterthought and cannot save the overall impression for me.
No, I'm not. There obviously and objectively is a difference.So you're saying that it makes no difference?
The church scene looks a lot less bleak, sure. But it suffers from less-than-impressive assets as well, from what I've seen in the video.That particular scene does look terrible I agree. But in the main video there are some really impressive looking scenes. The early example of the church is seriously impressive IMO.
Also the Matrix has spolied everything now in terms of expectations.
I don't understand what you mean by no real time GI at all.So, no real time GI at all? The voxel GI is an afterthought, too...
What does RT has to do with assets or - dare I even say it - art direction?The church scene looks a lot less bleak, sure. But it suffers from less-than-impressive assets as well, from what I've seen in the video.
That particular scene does look terrible I agree. But in the main video there are some really impressive looking scenes. The early example of the church is seriously impressive IMO.
Also the Matrix has spolied everything now in terms of expectations.
The takes on how RT in general sucks because a game which is using it wasn't made by Rockstar or Naughty Dog with a 1B USD budget are getting really tiresome.
Hm, now you're telling me things I did not even say in the first place. Maybe take a step back and re-read what I wrote: That RT(GI) looks good.What does RT has to do with assets or - dare I even say it - art direction?
The takes on how RT in general sucks because a game which is using it wasn't made by Rockstar or Naughty Dog with a 1B USD budget are getting really tiresome.
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Hm, now you're telling me things I did not even say in the first place. Maybe take a step back and re-read what I wrote: That RT(GI) looks good.
What I wrote: RT(GI) looks good in this game. Other visuals are not really able to support the lighting in a way that the graphics look very good (in a homogeneous way).
Ya I understand. It was just a meme from a discussion where she repeatedly tells him he’s saying something he's not.What I wrote: RT(GI) looks good in this game. Other visuals are not really able to support the lighting in a way that the graphics look very good (in a homogeneous way).
Ya I understand. It was just a meme from a discussion where she repeatedly tells him he’s saying something he's not.
Computerbase has done it: https://www.computerbase.de/2022-02...t/2/#abschnitt_die_performance_von_raytracing
I think it may be a problem with games that don't use some accumulated form of bounce lighting over multiple frames, like the RT-only Metro Exodus does. Without enough bounces you get that crushed areas without indirect lighting look.In it's own way the image on the left seems more plausible because it attempts to depict indirect diffuse lighting ...