@Phantom88 Ray tracing just likes vastly superior. It's indisputable. I'd play dlss performance mode to get ray tracing, vs playing native res with non ray-tracing.
This is amazing
PCGH shows the 3090 is 200% faster than 6900XT at 4K.
Playing with RT sun shadows looks like a viable option and should be used for benchmarks, too.
And it is still impressive how efficience Ampere is. Same number of transistors like RDNA2 and delivering >2x the performance.
We profiled a broad suite of more than 400 non-raytracing CUDA and Direct3D compute kernels and found only 11 that feature long stalls in divergent code, and none benefited beyond the margin of noise from SI.
It's pretty clear from the paper that they don't consider it worth it from area/perf perspective for modern applications.Not just a research but Nvidia filed a patent application, we can expect it will be implemented into the actual product(hopefully).
You can fix it by moving the sharpening slider to 50 in the game.Dlss seems pretty blurry with DL2
You can fix it by moving the sharpening slider to 50 in the game.
Just try it, should not take more than a minute.In most games I tested.
It does in certain scenarios since it increases sharpness in motion vs while you're standing still.Sharpness at 50 supposedly adds flickering.
This, I like.
The game also have a built-in benchmark now.