With Patch 1.5 everything will be even slower
Although ComputerBase has no direct comparison values available, ray tracing has become a good bit slower in Cyberpunk 2077 with the new update. That's not surprising either, because the RT shadows from artificial light sources and the better reflections don't come for nothing. And apparently CD Projekt didn't further improve the actual RT performance. Comparing the performance costs of ray tracing in the test scene, which plays at night and therefore uses the extended RT shadows, this becomes clear. With the old version 1.31, RT on "Medium" cost the GeForce RTX 3080 38 percent in Full HD and 39 percent in WQHD, with patch 1.5 it's suddenly 42 and 44 percent. This directly equalizes the increased performance of the game or even pushes it down even further. Despite the increased frame rate, Cyberpunk 2077 runs even slower than before with ray tracing enabled with patch 1.5. Instead of 65 FPS in the old tests, the new ones only show 60 FPS.