GPU Ray Tracing Performance Comparisons [2021-2022]

Intresting regarding the CPUs, seems that Intel is still the way to go (versus amd, not apple) in the high performance ranges atleast.

Ampere also has the rasterization advantage vs Turing i think, aside from ray tracing.
 
By that measure within 6 months consoles with ray tracing will exceed PCs.

There's quite a bit to take apart from that tweet.
Not only is he assuming that Steam Hardware Survey presents an accurate and statistically relevant sample of Valve's claimed 120 million total accounts (which is by itself quite the mouthful, as their IHV proportions miss AMD's sales percentages by an order of magnitude), that list also mixes RTX2000 laptop models into the same name. It seems Steam only started to tell laptop from desktop version with Ampere, so the RTX2060 and 2070 have laptop models in their midst, both with performance below the RTX2060.


There's more to it, but honestly it's not even a discussion worth having. What is even the point? To try to convince developers to make games just for Nvidia graphics cards?
The devs know the discrete sales numbers by platform. This is irrelevant.
 
By that measure within 6 months consoles with ray tracing will exceed PCs.
Absolutely. By end of the generation if PS5 does more than PS4 and series consoles do more than XBO gen, that’s a lot of RT devices!! The Baseline for RT performance will be defined by this generation.
 
By that measure within 6 months consoles with ray tracing will exceed PCs.

All consoles combined maybe. Still, the steam survey only collects what Steam users have. It be an idea to look at the total RT capable hardware for pc sold.
Over the seven year lifespan the ratio more-capable-than the consoles RT performance on pc should only increase. That is if the consoles would outnumber the total RT capable gpus on the pc space at the end.

The Baseline for RT performance will be defined by this generation.

Luckily thats not what were seeing (2060S baseline). In most games a 2080ti or better does provide much better relative performance in ray tracing as far i have seen.

This is irrelevant.

For you, but for developers knowing these numbers might be quite intresting. 24 million 2060/S or better on the PC side they know theres already a quarter of what the PS4 did sell in total over seven years (and probably about what the PS5 will sell). Thats quite impressive.
 
For you, but for developers knowing these numbers might be quite intresting. 24 million 2060/S or better on the PC side they know theres already a quarter of what the PS4 did sell in total over seven years (and probably about what the PS5 will sell). Thats quite impressive.

The addressable market is relevant but there are other motivating factors. We're seeing increased indie adoption of RT presumably because it's just easier to implement than some of the advanced hacks. Also there is developer interest / excitement around the tech itself. Given performance is the only obstacle it will be interesting to see what the best developers can do with current gen hardware. There will be an inflection point (hopefully soon) where rasterization hacks are both uglier and more expensive than doing it the "right" way.
 
There's quite a bit to take apart from that tweet.
Not only is he assuming that Steam Hardware Survey presents an accurate and statistically relevant sample of Valve's claimed 120 million total accounts (which is by itself quite the mouthful, as their IHV proportions miss AMD's sales percentages by an order of magnitude), that list also mixes RTX2000 laptop models into the same name. It seems Steam only started to tell laptop from desktop version with Ampere, so the RTX2060 and 2070 have laptop models in their midst, both with performance below the RTX2060.


There's more to it, but honestly it's not even a discussion worth having. What is even the point? To try to convince developers to make games just for Nvidia graphics cards?
The devs know the discrete sales numbers by platform. This is irrelevant.


Thats not counting laptops. I looked myself a month or so ago, i dont remember EXACTLY, but i counted the discrete gpu's with RTX only that steam shows, so only Turing and Ampere, and its around 21% of steam. Thats tens of millions of people. The ones that are buying the big games as they come out. People with 1050 and 1060's are not the playerbase that will be buying the latest, biggest games.

Ales is also taking that outdated and incorrect figure from 2020. That figure is the MONTHLY active users, from 2020. Its not the entire userbase, nor is it an accurate figure right now, at the dawn of 2022. You're not gonna have the same active people every month, and you're not stagnating from 2020 till the start of 2022. RTX owners are 21% of hundreds of millions.

The relevancy is that there are a lot of people with capable hardware. And another point is how non existent amd is in the space
 
Indie devs are basically stuck with Unreal Engine, aren't they?
Yeah, Unreal Engine made it easy to enable RT reflections, shadows and AO. More than a dozen indie titles added RT this way. RT GI is a different matter however, and it requires careful optimizations and scene setup, so it's not used as much.

The relevancy is that there are a lot of people with capable hardware.
Indeed, Steam survey afterall is just a fraction of the total market, pirates who never had to buy a game are not included for example.

And another point is how non existent amd is in the
The Steam numbers for AMD hardware are consistent with their market share numbers.
 
Yeah, Unreal Engine made it easy to enable RT reflections, shadows and AO. More than a dozen indie titles added RT this way. RT GI is a different matter however, and it requires careful optimizations and scene setup, so it's not used as much.
In theory aren't they close to this? Lumen is basically compute based GI; if it's possible they only need to deploy hardware acceleration onto lumen.
 
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