Not really the first time, it happened in path traced games, @4K the 3070 is ~30% faster than 2080Ti in Minecraft, and 25% faster in Quake 2 RTX.Ampere is much better than Turing. Must be the first time that the architecture improvements show their strength. The RTX3070 is over 60% faster than the 2070 Super.
If you're looking at GOTG results then there's something weird with how the game's fps limiter works in the benchmark. It seems to limit most of the benchmark to 144 fps max while some parts of it is unlimited.Intresting regarding the CPUs
Microsoft only sold 4 million XSX? That seems low.RT capable GPUs are rapidly increasing in numbers, their numbers eclipse the RT capable consoles by a decent margin.
By that measure within 6 months consoles with ray tracing will exceed PCs.
Absolutely. By end of the generation if PS5 does more than PS4 and series consoles do more than XBO gen, that’s a lot of RT devices!! The Baseline for RT performance will be defined by this generation.By that measure within 6 months consoles with ray tracing will exceed PCs.
By that measure within 6 months consoles with ray tracing will exceed PCs.
The Baseline for RT performance will be defined by this generation.
This is irrelevant.
For you, but for developers knowing these numbers might be quite intresting. 24 million 2060/S or better on the PC side they know theres already a quarter of what the PS4 did sell in total over seven years (and probably about what the PS5 will sell). Thats quite impressive.
There's quite a bit to take apart from that tweet.
Not only is he assuming that Steam Hardware Survey presents an accurate and statistically relevant sample of Valve's claimed 120 million total accounts (which is by itself quite the mouthful, as their IHV proportions miss AMD's sales percentages by an order of magnitude), that list also mixes RTX2000 laptop models into the same name. It seems Steam only started to tell laptop from desktop version with Ampere, so the RTX2060 and 2070 have laptop models in their midst, both with performance below the RTX2060.
There's more to it, but honestly it's not even a discussion worth having. What is even the point? To try to convince developers to make games just for Nvidia graphics cards?
The devs know the discrete sales numbers by platform. This is irrelevant.
Yeah, Unreal Engine made it easy to enable RT reflections, shadows and AO. More than a dozen indie titles added RT this way. RT GI is a different matter however, and it requires careful optimizations and scene setup, so it's not used as much.Indie devs are basically stuck with Unreal Engine, aren't they?
Indeed, Steam survey afterall is just a fraction of the total market, pirates who never had to buy a game are not included for example.The relevancy is that there are a lot of people with capable hardware.
The Steam numbers for AMD hardware are consistent with their market share numbers.And another point is how non existent amd is in the
In theory aren't they close to this? Lumen is basically compute based GI; if it's possible they only need to deploy hardware acceleration onto lumen.Yeah, Unreal Engine made it easy to enable RT reflections, shadows and AO. More than a dozen indie titles added RT this way. RT GI is a different matter however, and it requires careful optimizations and scene setup, so it's not used as much.
Battlefield 2142 will release with RT AO as well as as DLSS.
The adoption of RT is accelerating afterall.
Not really from what I saw in benchmarks and in my own experience. There may certainly be cases where there will be a minor impact.Does Reflex impact performance?
Does Reflex impact performance?