Glad it's paired with Reflex. Nice to not have to worry about input lag spikes in these kinds of games when the gpu hits 100%.
https://www.nvidia.com/en-us/geforce/news/battlefield-2042-dlss-ray-tracing-reflex-pc-tech-trailer/
Also judging from the comparison images on the blog, the ray traced AO looks pretty nice. Shadows look much more natural.
RTAO is an interesting choice. Is it because you can get away with infrequent BVH updates and mostly static geometry? I wonder why RTAO and SSAO are getting such different results for the underside of the solar panels.