it has not been announced yet - but I imagine they may use the Surfel GI based on the presentation.WTF no RT? Dunno what to think about that!
it has not been announced yet - but I imagine they may use the Surfel GI based on the presentation.WTF no RT? Dunno what to think about that!
Hmm, I consider that to be an advanced ray tracing algorithm. Similar to how a grid of irradiance probes can be used in an advanced ray tracing algorithm. In both cases rays are used to build/use the acceleration structure.it has not been announced yet - but I imagine they may use the Surfel GI based on the presentation.
Hmm, I consider that to be an advanced ray tracing algorithm. Similar to how a grid of irradiance probes can be used in an advanced ray tracing algorithm. In both cases rays are used to build/use the acceleration structure.
From the footage we have it doesn't look any different than previous BF games. I assume we will see it when Dice drops the old consoles.It definitely is but there’s been no indication so far that BF6 is using it.
I still think these should be separated. While many games have RT, I'd still bet the large majority of people playing them are turning RT off. In most cases, it's still generally quite bad value in terms of visuals vs performance. And because the performance costs are generally quite extreme, we dont have GPU's that have performance to spare to where somebody could just say 'why not?', as can frequently be the case with standard Ultra settings. Turning on ray tracing will usually always mean you're noticeably compromising other areas that PC gamers tend to not like to compromise on(resolution/performance).Of course not, they should test a mixture of games like they do, but activate RT in those games that support it, as a part of running those games at Ultra/Max settings.
In any fair review right now, half of the tested games will include RT, games like: Metro Exodus, Deathloop, F1 2021, Dirt 5, Call Of Duty, Resident Evil, Cyberpunk, Fortnite, Crysis Remastered, Doom Eternal, Wolfenstein Young Blood, Battlefield V, Control, Watch Dogs Legion, Minecraft, Far Cry 6 .. etc, even Gears 5 should be tested with it's software ray traced Global Illumination, World of Tanks should also be tested with it's software ray traced shadows.
Reviewers should just test those games with RT enabled by default.
From what I've seen, it actually seems to look worse than BF1/BFV? Hard to say so far, but unless they've got very significant graphics updates that they've held back, it does not seem like it's been a focus for them. I think they may have even dialed things back with lighting in order to improve visibility issues that had become a problem in the last couple titles. The game looks flatter as a result, though. A bit more like BF4 than BF1/V(or even Battlefront). We'll see, I guess.From the footage we have it doesn't look any different than previous BF games. I assume we will see it when Dice drops the old consoles.
It does look worse but not in terms of lighting IMO. The terrain tessellation seems simplified as does overall detail levels and LOD. The baked GI looks the same to my eyes.I still think these should be separated. While many games have RT, I'd still bet the large majority of people playing them are turning RT off. In most cases, it's still generally quite bad value in terms of visuals vs performance. And because the performance costs are generally quite extreme, we dont have GPU's that have performance to spare to where somebody could just say 'why not?', as can frequently be the case with standard Ultra settings. Turning on ray tracing will usually always mean you're noticeably compromising other areas that PC gamers tend to not like to compromise on(resolution/performance).
So I think the threshold for benchmarking with RT as standard shouldn't be how many games have RT, but how many people are actually using RT when available.
From what I've seen, it actually seems to look worse than BF1/BFV? Hard to say so far, but unless they've got very significant graphics updates that they've held back, it does not seem like it's been a focus for them. I think they may have even dialed things back with lighting in order to improve visibility issues that had become a problem in the last couple titles. The game looks flatter as a result, though. A bit more like BF4 than BF1/V(or even Battlefront). We'll see, I guess.
Many gamers play with settings below those which are used for GPU testing. Should we test all settings now?I still think these should be separated. While many games have RT, I'd still bet the large majority of people playing them are turning RT off.
I very specifically went over my reasoning for this already.Many gamers play with settings below those which are used for GPU testing. Should we test all settings now?
I'm surprised people dont agree with this.
As long as RT remains mostly shadows/reflections, I don't expect this mindset to change anytime soon.The overwhelming majority of people agree with this.
Every single time I see a poll on more mainstream sites like wccftech (like them or not, their audience is huge nowadays and they're now getting exclusive interviews from big players) that asks about what people want from next gen hardware, ray tracing gets pretty much overlooked.
Take their latest poll on what people expect from Arc Alchemist. Better raytracing performance is only desired by 5% of the >700 voters. Top choice is performance per dollar, followed by availability. Even power efficiency gets almost twice the votes of raytracing performance.
IIRC some months ago I saw some stats showing that most RTX3090 users preferred to play with RT off.
There's also the fact that a bunch of developers aren't seeing hardware accelerated raytracing as a must have either.
Ubisoft isn't bringing raytracing to Far Cry 6 on the new-gen consoles, where they preferred to target 4K60 over having raytraced shadows and reflections.
If they thought it was a game changer for visuals, they'd get a lower-resolution mode with it on.
Take their latest poll on what people expect from Arc Alchemist. Better raytracing performance is only desired by 5% of the >700 voters. Top choice is performance per dollar, followed by availability. Even power efficiency gets almost twice the votes of raytracing performance.
If they thought it was a game changer for visuals, they'd get a lower-resolution mode with it on.
As long as RT remains mostly shadows/reflections, I don't expect this mindset to change anytime soon.
There's actually an option called "Better IQ & Performance With Upscaling Technologies (XeSS)" that got 30% more votes than raytracing performance.That's not saying much. The basics (price, availability, power) will always trump any one graphics feature. Nobody in their right mind will claim RT performance is more important than price. A more useful poll would be RT vs relevant tradeoffs (higher resolution, 60 vs 120 fps etc).
I meant the part where they chose to have native 4K resolution over using raytraced reflections and shadows on the Series X.Or maybe they targeted 60 fps because Far Cry 6 is a first person shooter?
It could be that RT will stay relatively dormant for a while (e.g. using it only for hybrid ray traced reflections and little else) until performance picks up, with studios preferring to use cheaper but good enough solutions for global illumination like Epic on UE5, Activision on BF6 and Bluepoint on Demon's Souls.People's mindset won't change until we've had RT for a while and they go back and play older games. Most people are unable to appreciate things until they're taken away.
People have already gone back to non RT shadows and reflections as most games don't support them. They still aren't the areas of visuals most people think need to be focused on for improvement. Those two effects just aren't good choices for such heavy performance trade offs for many people.People's mindset won't change until we've had RT for a while and they go back and play older games. Most people are unable to appreciate things until they're taken away.
People have already gone back to non RT shadows and reflections as most games don't support them. They still aren't the areas of visuals most people think need to be focused on for improvement. Those two effects just aren't good choices for such heavy performance trade offs for many people.
I agree with your final paragraph. Once RT starts being used for lighting people will be a lot more interested.Most games aren’t using RT so we haven’t gone back to anything yet. RT shadows are nice but there are shadow mapping and screen space shadowing techniques that already look very good.
Reflections are another story. I’m playing Division 2 a lot these days and there are plenty reflective surfaces using SSR and it’s super obvious when reflections pop in and out of view when the camera rotates. Once you start noticing that stuff it’s hard to unsee.
What I was actually referring to though is that once total lighting solutions like Lumen / DDGI / GIBS take hold the overall look of games will change. Imagine turning off shadows in a game today. Same kinda thing.
Of course not, they should test a mixture of games like they do, but activate RT in those games that support it, as a part of running those games at Ultra/Max settings.
In any fair review right now, half of the tested games will include RT, games like: Metro Exodus, Deathloop, F1 2021, Dirt 5, Call Of Duty, Resident Evil, Cyberpunk, Fortnite, Crysis Remastered, Doom Eternal, Wolfenstein Young Blood, Battlefield V, Control, Watch Dogs Legion, Minecraft, Far Cry 6 .. etc, even Gears 5 should be tested with it's software ray traced Global Illumination, World of Tanks should also be tested with it's software ray traced shadows.
Reviewers should just test those games with RT enabled by default.
Yes exactly.
Why did Cyberpunk 2077 developers include a "psycho" setting?Why is Cyberpunk 2077 never tested with "psycho" ray tracing?
Psycho offers emissive GI from the sky. This is a very taxing form of RT.Why did Cyberpunk 2077 developers include a "psycho" setting?