DavidGraham
Veteran
They were tested here:Why did Cyberpunk 2077 developers include a "psycho" setting?
https://www.kitguru.net/gaming/dominic-moass/cyberpunk-2077-ray-tracing-on-amd-gpus-benchmarked/
They were tested here:Why did Cyberpunk 2077 developers include a "psycho" setting?
I think it's fair to say that many developers have "learnt their lesson" about including "excessive" quality settings in their games, such that the most powerful cards, at game launch time, cannot achieve playable framerates at "enthusiast" resolutions (4K these days). 4A and Crytek have both expressed "regret", because it actually hurts sales of the game to make "maximum quality" unplayable.
Far Cry 6 supports both Ray Tracing and AMD FSR. And, to be honest, I’m a bit disappointed by the Ray Tracing effects. Ubisoft has used a really aggressive hybrid system for the game’s reflections. As such, a lot of reflected surfaces use SSR instead of RT. Below you can find a video showing it. This is also why the tree “disappears” from the benchmark scene (at the end). Furthermore, the RT shadows are very minor, and it can be really hard to even notice them. Below you can also find some comparisons between Ray Tracing (left) and the rasterized version (right).
...
Now while the Ray Tracing effects are a bit underwhelming, I was really surprised by the AMD FSR implementation. AMD FSR Ultra Quality produces a crisper image than native resolution. However, there is also additional aliasing when using AMD FSR. So while AMD FSR it’s not as amazing as DLSS, it certainly is a great alternative in this particular game.
You've probably already looked at our RT comparison shots and wondered "are you fucking kidding me, that's it?" Yup, seems ray tracing was sneaked in at the last minute, probably to grab some $$ from "next-gen" console or GPU vendors. These sentences are copy&paste from last month's Deathloop review. I'm starting to wonder if this is what ray tracing is supposed to be, then it's just a scam? Lucky that there's titles like Metro Exodus and Cyberpunk 2077 that give us a much better RT experience. Far Cry 6 has support for ray traced shadows and, surprise, ray traced reflections. Ray traced reflections are only implemented on some puddles of water, not on the ocean, not on glass, cars or other shiny surfaces. Even with RT off, these puddles look "good enough", because they use screen-space reflections, which generally work well and come with a much smaller performance cost.
The raytraced shadows mostly seem "softer", but if you look at them in more detail you can see that the actual shadows have subtle differences, sometimes. I took the time to peep at individual pixels and feel like sometimes RT shadows makes things more accurate, sometimes not. Yet again, just like in Deathloop, your character doesn't cast a shadow when indoor, no matter if RT is on or off. It seems that due to the low ray density some geometry gets missed by the RT shadows that does get detected correctly with classic shadowing algorithms.
Even with RT being close to invisible Ampere still takes the lead once it is enabled
Typical of any AMD sponsored title really, RT is used at its absolute minimum quality.New HUB tests Far Cry 6.
Typical of any AMD sponsored title really, RT is used at its absolute minimum quality.
0.2%s are close enough as well but the game gives f*k all to proper VRAM usage (they manage to hit >8GBs consumption in 1080p without RT, lol) - so NV GPUs will suffer here of course when compared to 12/16GB competition.Only in average framerate?
Which games do more than shadowing and reflections with ray tracing?Typical of any AMD sponsored title really, RT is used at its absolute minimum quality.
Which games do more than shadowing and reflections with ray tracing?
It's the quality not the quantity, RT reflections are very low resolution and are barely present if any, SSR is used everywhere, also RT shadows are of very low resolution.Which games do more than shadowing and reflections with ray tracing?
There are many quality and quantitative aspects for each effect.Which games do more than shadowing and reflections with ray tracing?