Going forward I expect 2 things to happen.
There's nothing political about either of these situations. But there is little incentive for a developers who primarily target consoles to put it any effort beyond what is needed for a title to look good on consoles. This is nothing new, it's been happening for well over a decade now. This isn't a case of AMD pushing anything, but rather the realities of development time and budget. For the majority of game developers, this is where most of their revenue comes from.
- Developers that can and do wish to spend time pushing RT to see what they can do. Example - Remedy with Control.
- Developers that will put in as much RT as the consoles can handle and little more than that. Example - Capcom with RE8.
Metro and Control are console games, too. Didnt hold Remedy and 4A Games back to implement a full scalable raytracing implementation...