Washington preview:
"It also very much feels like a game built first for the PlayStation 4. The PlayStation 5 features a solid-state drive that many hoped would be the end of loading screen “masks,” essentially gameplay elements that hide when the console is loading assets for the next part of the game. In “God of War,” this often came in the form of squeezing through cracks in walls.
In the first several hours, Kratos and his son Atreus slide through several cracks in several walls at virtually every in-game location. The first disguised loading screen happens less than half an hour in. While Sony first revealed “Ragnarok” as a PS5 title, spending one hour with the game makes it loud and clear this was designed first for the PlayStation 4."
Gotta love crossgen :d
According to the ND dev [Lost Legacy director] those are not crossgen elements, they are basic level design elements.
We willl always have cracks squeezes and boosts because devs will always want to control where players are. We even had squeeze sequence in Lumen in the land of the Nanite tech demo from Epic.
Those things will never fully go away.