God Of War Devs Talk PC Release, Mod Support, And Playing With Keyboards
How much did you think about mouse and keyboard controls for God of War?
DeWald: Quite a bit, because right away we knew that, coming on a PC, we’re gonna have to focus on that. We’re gonna have to figure out what that looks like. One was building a customizable interface that you can change all the keys. That’s not something that existed on the console. There’s a lot of work just doing that. But then figuring out what is that default setup? And does that feel natural? One of the learnings that we found was, for instance, the traversal modes that you usually do on console, you press circle. As you jump across things, you lift up barricades, and you crawl through cracks and things like that, it was all just circle. One PC we had E for interact, which is a pretty common system, but we found that, when we had people testing, they always tried to press space to jump across gaps, even though the pop-up thing was saying press E, crossing the gap with space was more natural for the keyboard. So we had to go back through and find all those traversal points that had some sort of jump mechanic and add in the option for space to be able to work there too. And that’s just not something you do on the consoles. Now I have two buttons, E and space, that both do the same thing. But it just felt natural for people to do that.
Do you guys think it plays well on the mouse and keyboard, or do you still prefer a controller?
DeWald: I actually play most of the time on mouse and keyboard now just because I’ve been working on it for two years, and it’s just been my default. It feels super natural to me to play it on mouse and keyboard.
https://www.gameinformer.com/interv...elease-mod-support-and-playing-with-keyboards
DeWald says there that he's been working on this for 2 years. Thats certainly much longer than i would have imagined
How much did you think about mouse and keyboard controls for God of War?
DeWald: Quite a bit, because right away we knew that, coming on a PC, we’re gonna have to focus on that. We’re gonna have to figure out what that looks like. One was building a customizable interface that you can change all the keys. That’s not something that existed on the console. There’s a lot of work just doing that. But then figuring out what is that default setup? And does that feel natural? One of the learnings that we found was, for instance, the traversal modes that you usually do on console, you press circle. As you jump across things, you lift up barricades, and you crawl through cracks and things like that, it was all just circle. One PC we had E for interact, which is a pretty common system, but we found that, when we had people testing, they always tried to press space to jump across gaps, even though the pop-up thing was saying press E, crossing the gap with space was more natural for the keyboard. So we had to go back through and find all those traversal points that had some sort of jump mechanic and add in the option for space to be able to work there too. And that’s just not something you do on the consoles. Now I have two buttons, E and space, that both do the same thing. But it just felt natural for people to do that.
Do you guys think it plays well on the mouse and keyboard, or do you still prefer a controller?
DeWald: I actually play most of the time on mouse and keyboard now just because I’ve been working on it for two years, and it’s just been my default. It feels super natural to me to play it on mouse and keyboard.
https://www.gameinformer.com/interv...elease-mod-support-and-playing-with-keyboards
DeWald says there that he's been working on this for 2 years. Thats certainly much longer than i would have imagined