lol all this time i didn't realized MGS5 ubisoft formula. now that you mentioned it, yes, it does have ubisoft formula.I think MGS5 did it well
it felt way less overwhelming tho.
lol all this time i didn't realized MGS5 ubisoft formula. now that you mentioned it, yes, it does have ubisoft formula.I think MGS5 did it well
I d say KojiPro knew exactly the problems of the open world games like Ubisoft's and designed MSGV around solving them.lol all this time i didn't realized MGS5 ubisoft formula. now that you mentioned it, yes, it does have ubisoft formula.
it felt way less overwhelming tho.
I guess. I mean it doesn't impact me. My DualSense battery life is bad next to my Series X controller. But my Series X controller is bad next to my Nintendo Pro controller. My Series X is the only controller that ever runs out of juice mid-game because my DualSense controllers rest in their charging cradle and my Pro controller is always hooked up to the Switch.
Well there is this, but Microsoft are utterly taking the piss with the £50+ price. That would bring the total cost of a conveniently-rechargeable controller to £90.Isn't that a matter of buying rechargeable packs for the XSX controllers which include battery covers that allow for cradle charging?
But you cannot buy it at that price because it's out of stock in the Microsoft Store. It is in stock on Microsoft's Amazon Store where they sell their own product at a 250% markup.But the kit costs £19.99 or less
Holy spit! I just turned TSR on in Ghostwire and it almost doubled my FPS and it looks really good, wtf?!?
EDITED BITS: Had "FSR" instead of "TSR", major difference!
They can f*** right off with that.
https://www.techpowerup.com/review/ghostwire-tokyo-dlss-vs-tsr-vs-fsr-comparison/
i cant see the difference between TSR and DLSS. So hopefully more and more UE games use TSR
Still shots are useless when comparing temporal reconstruction methods. Looking at the video in 4K at in game 1440p resolution I can easily see that DLSS is far more temporally stable than TSR... and provides about 10fps more. It's not even close IMO.
TSR of course is nice.. and it's a solid middle ground between DLSS and FSR.. and it's great that it exists as another platform agnostic solution which developers can utilize if they choose.
But you cannot buy it at that price because it's out of stock in the Microsoft Store. It is in stock on Microsoft's Amazon Store where they sell their own product at a 250% markup.
That's bloody fishy. Why the hell is there such a massive price discrepancy? Microsoft determine their own pricing. Looks like some blatant profiteering.
The seller page I linked to links to the official Amazon Xbox Store.It's out of stock now so I can't look but I suspect that while it was on the Amazon Microsoft Store page, that it was actually a 3rd party price being listed. Amazon will throw in 3rd party sellers on the page when 1st party sellers are out of stock.
The seller page I linked to links to the official Amazon Xbox Store.
I did look at third party options but I've had bad experienced with third party rechargeable battery options and wouldn't risk them again. When the things melts and go back to Amazon, the seller has been delisted. Usually because of melting batteries. Amazon will refund any original cost will not compensate you for any damage caused by the battery. I definitely do not trust Amazon product reviews, they're mostly bullshit and cannot be trusted.
DLSS does look a little better than TSR in motion, but TSR looks so much better than FSR that it isn't funny and I really am enjoying playing the game with it on and don't feel like I've lost visuals even if I have. The extra smoothness more than makes up for it, the game ran in the 50-60s for me except sometimes indoors it would dip into the 30s. Now I'm running 70-90 with low dips in the 50-60 range at worst, MUCH better!Still shots are useless when comparing temporal reconstruction methods. Looking at the video in 4K at in game 1440p resolution I can easily see that DLSS is far more temporally stable than TSR... and provides about 10fps more. It's not even close IMO.
TSR of course is nice.. and it's a solid middle ground between DLSS and FSR.. and it's great that it exists as another platform agnostic solution which developers can utilize if they choose.
Not quite. In the UK the official [non-Amazon] Microsoft Store is out of stock. Microsoft's official Xbox store on Amazon is selling the same items at a 250% price hike. Under UK consumer laws - because the retailer has legal responsibility for the sale - Amazon cannot and do not substitute one seller for another.That's what I'm saying. When the 1st party seller (in this case the Amazon Xbox Store) is out of stock, Amazon will automatically populate the store with the same product sold by 3rd parties.
Well there is this, but Microsoft are utterly taking the piss with the £50+ price. That would bring the total cost of a conveniently-rechargeable controller to £90.
They can f*** right off with that.
too bad I already paid for the game some months ago on Steam. It starts okay then I got bored, but I gotta admit their XeSS implementation (which is the reason I purchased the game in the first place, along with RT) is excellent.Ghostwire: Tokyo coming to Xbox and Game Pass on April 12th. Features New Spider's Thread Mode, New Areas, and Much More.
Ghostwire: Tokyo coming to Xbox and Game Pass onxboxera.com
Ghostwire: Tokyo coming to Xbox and Game Pass on April 12th. Features New Spider’s Thread Mode, New Areas, and Much More.
What you Need to Know
- Xbox Version of Ghostwire: Tokyo coming to Xbox Series Consoles and Windows Store on April 12th
- Available Day One on Game Pass
- New Content includes new modes, enemy types, areas, and skills