Be realistic, SSD is much slower than memory. At 5 GB/s it cannot hold up to RAM speeds. We don't use SSD the same way we use RAM. It doesn't have the round trip latency that RAM does even if it were to have the bandwidth (but it doesn't). SSDs are not not scratch pads. They aren't caches. They are long term storage.
Their job is to move stuff into memory. Which means the limitation is still how much you can fit into your memory as well. Your'e not going to be hot swapping 16 GBs every frame. The SSD isn't capable of that either. But even if it were, it would still need to seek around for all this stuff and move it up.
You're talking about an impossible game design situation.
You've taken what is a fast speed and stretched its capabilities well beyond the limits of how things actually work.