So according to this dev the SSD is able to store the highest res assets in memory as we have expected. Now if we do the math, PS5 could store in twice as much highest res assets than XSX in theory?
just because you have a SSD that is 100-200x faster than HDD, I don't know hat means you'll throw away your systems suddenly. You'll still want a JIT system where your stuff is arriving just before you need it. It's still ideal. You want the memory freed up for other uses.So according to this dev the SSD is able to store the highest res assets in memory as we have expected. Now if we do the math, PS5 could store in twice as much highest res assets than XSX in theory?
I think it would be a critical mistake to assume that XSX is not capable of what PS5 is just because the raw throughput numbers on SSD isn't as high. If being down on compute and bandwidth means you can reduce resolution. Being down streaming speeds from SSD just means you may need a bit more of a buffer length. So what takes 1-5 frames on PS5 may take 2-10 frames on XSX. This is still light years ahead of today's technology. If you've designed a game that absolutely needs to buffer everything as fast as 1-5 frames, I'd be super curious as to what difference it actually makes to players lives. Most people can't react to changes in the screen in less than 500ms.Maybe for multiplatform games we'll see PS5 version has object detail, LOD, texture res all set to Ultra high and the rest at Very High running at 2050p while XSX version has Shader, lighting, set to Ultra high the rest at Very High running at 2160p? DF is gonna have a field day of comparing them lol.
Yes but if you push both SSDs to the absolute maximum so that it starts to feel like current gen in loading speed even on PS5. The amount of highest res assets been loaded would be insane right? But theoretically PS5 would still load up twice as much highest res assets as the XSX correct? Albeit at a possible slightly lower rendering res?I think it would be a critical mistake to assume that XSX is not capable of what PS5 is just because the raw throughput numbers on SSD isn't as high. If being down on compute and bandwidth means you can reduce resolution. Being down streaming speeds from SSD just means you may need a bit more of a buffer length. So what takes 1-5 frames on PS5 may take 2-10 frames on XSX. This is still light years ahead of today's technology. If you've designed a game that absolutely needs to buffer everything as fast as 1-5 frames, I'd be super curious as to what difference it actually makes to players lives. Most people can't react to changes in the screen in less than 500ms.
The difference between the 2 hard drives are too close ot make a difference. last generation we didn't have hard drives at all required needed for games.Yes but if you push both SSDs to the absolute maximum so that it starts to feel like current gen in loading speed even on PS5. The amount of highest res assets been loaded would be insane right? But theoretically PS5 would still load up twice as much highest res assets as the XSX correct? Albeit at a possible slight rendering res?
(actually not disagreeing with much you said)This is still light years ahead of today's technology.
So according to this dev the SSD is able to store the highest res assets in memory as we have expected. Now if we do the math, PS5 could store in twice as much highest res assets than XSX in theory?
And every game needs that because?That last tweet refers only to PS5's SSD, XSX's SSD is not fast enought to stream your back's data in 0,5 seconds.
GPU enough of same ballpark
CPU same ballpark
Or maybe Sony wanted a machine that will price reduce well over time.
This puts Sony in a tricksy place for next gen. Are they going to go with a clean break? Software emulation? Or BC hardware again? Whereas MS can just roll on through as they're doing, free to pick whatever hardware they want so long as their VMs can map okay. The penalties of abstraction have actually become less than the penalties of hardware BC. Sony's short-term win with PS4 being notably faster than XBO puts them at a disadvantage from PS4P onwards.
Just-in-Time is where we're heading with SSDs, right now with have more of a what-will-I-need-in-30-seconds-because-the-HDD-is-dog-slow-in-time system Smaller buffers, more RAM for games, less guesswork about what might be required and loading that just in case. So many savings in complexity and therefore testing.just because you have a SSD that is 100-200x faster than HDD, I don't know hat means you'll throw away your systems suddenly. You'll still want a JIT system where your stuff is arriving just before you need it. It's still ideal. You want the memory freed up for other uses.
Indeed 30 seconds.Just-in-Time is where we're heading with SSDs, right now with have more of a what-will-I-need-in-30-seconds-because-the-HDD-is-dog-slow-in-time system Smaller buffers, more RAM for games, less guesswork about what might be required and loading that just in case. So many savings in complexity and therefore testing.
Similarly the idea that PS5 can load 2x higher quality textures is in the same vein as resolution imo.Yes but if you push both SSDs to the absolute maximum so that it starts to feel like current gen in loading speed even on PS5. The amount of highest res assets been loaded would be insane right? But theoretically PS5 would still load up twice as much highest res assets as the XSX correct? Albeit at a possible slightly lower rendering res?
I would say loading times are universally disliked and are generally considered a problem. Sony went for the let's aim to eliminate this entirely, Microsoft went for let's just make this so much less-worse. We saw State of Decay 2 load on XSX in ~8 seconds so I assume nextgen Xbox gameswill take a little longer - it's difficult to imagine nextgen games will be less demanding on I/O than current gen games.It is a solution looking for a problem right now. The XSX SSD is already faster than what's on the market on PC space. You're talking about a second leap above that.
The number one use case.I would say loading times are universally disliked and are generally considered a problem. Sony went for the let's aim to eliminate this entirely, Microsoft went for let's just make this so much less-worse. We saw State of Decay 2 load on XSX in ~8 seconds so I assume nextgen Xbox gameswill take a little longer - it's difficult to imagine nextgen games will be less demanding on I/O than current gen games.
I'm still cautious regarding PS5. I still find it difficult to believe that loading times will effectively disappear, or just be a 1 second fade in/fade out to/from black.
The number one use case. The SSD speed was made this fast (PS5 fast) to attack 1 particular target: loading times.
yup.I'd say that was their primary goal, yet the technology they've implemented solves a bunch of other problems as well. It definitely relieves the pressure on RAM and need for complex buffering algorithms.
The number one use case.
The SSD speed was made this fast (PS5 fast) to attack 1 particular target: loading times.