This is imo the next gen use case need for
a) lots of CPU
b) lots of SSD
c) hell just lots of everything.
Most games you're not going to bring these high resolution textures up everywhere, plus things are going fast. 3P over the shoulder games you can't see nothing from that distance except for cutscenes.
But as you can see, in this game, where you can manipulate everything, there could be a real desire to pick things up and bring them to your face. You are going to be up close and personal with everything but also feel like you need to see high resolution everything because those graphics are immersion.
If you understand where I'm going with this, this is a good example of why we would need both: VR.
VR done right.
I hope with Valve showing people how to do VR right, the VR community explodes. Sony's VR program may be saved here. They certainly haven't discussed it during the reveal sadly.