Also this is another interesting video
PS5 SSD May Not Necessarily Translate into Much Quicker Loading Times, Says Remedy Technical Director
https://wccftech.com/ps5-ssd-may-no...nical-director/amp/?__twitter_impression=true
PS5 SSD May Not Necessarily Translate into Much Quicker Loading Times, Says Remedy Technical Director
https://wccftech.com/ps5-ssd-may-no...nical-director/amp/?__twitter_impression=true
So essentially what's he telling me is if l a drive Ferrari in heavy traffic it won't be faster than a Scoda. OK.
Looking at the entire datapath, it looks like SONY paved a custom closed circuit to go with their fast cars. They also have 6 priority lanes so the fastest super cars are unencumbered by the slower ones.there is always going to be traffick.
PS5 SSD May Not Necessarily Translate into Much Quicker Loading Times, Says Remedy Technical Director
https://wccftech.com/ps5-ssd-may-no...nical-director/amp/?__twitter_impression=true
If games would stay the same in terms of scope and visual quality it’d make loading times be almost unnoticeable and restarting a level could be almost instant [in PS5 games].
However, since more data can be now used there can also be cases where production
might be cheaper and faster when not optimising content, which will lead into having to load much more data, leading back into a situation where you have about the same loading times as today.
Spider-Man was awesome on the PS2. For PS2 era games.I'm really surprised that people still say things like that and believe it. Make Spider Man with gourard shaded low poly count models and you could do it on the NSW with everything you think the next gen will bring to games.
That makes no sense. You can’t load more than 16 GB into RAM no matter how badly it’s optimized.
Off course you can... that’s why bandwidth increased. You cannot have l more that 16 AT A UNIQUE TIME FRAME, but having larger bandwidth you can replace it more often each second, requiring a faster loading system to keep up.
Thats still 16GB But yes thats a great thing. Swapping data fast will definitely give more variety than just 16GB of "static" data. Still, we cant expect 16GB of unique data every second. And it doesnt have to be.Off course you can... that’s why bandwidth increased. You cannot have l more that 16 AT A UNIQUE TIME FRAME, but having larger bandwidth you can replace it more often each second, requiring a faster loading system to keep up.
He is commentating about the guy saying loads will take longer and in that case his right, you can't load more than 16GB if that's the total RAM.
Everyone was lamenting how small that VRAM was (4MB?) and thus low texture quality was expected.
Ps2 had the weakest and most quircky hw of 6th gen, but was a huge success by a large ratio diff compared to the competition. Something like that wouldnt work today
I never said the PS2 had superb textures. The point is that the idea is there and the texture swapping helped it.Textures where never one of the ps2s strong points, they had to trick and work around things to get closer to what xbox/gcn did. The lack of any texture compression didnt help it either.
You can always recognize a ps2 game by looking at its textures.
The ps2 needed its high bw, multipass for just anout anything. Ps2 had the weakest and most quircky hw of 6th gen, but was a huge success by a large ratio diff compared to the competition. Something like that wouldnt work today