Zero.What are the chances they boost The Order, Bloodborne and Driveclub to 4k on BC? Or will they simply have higher fps?
Zero.What are the chances they boost The Order, Bloodborne and Driveclub to 4k on BC? Or will they simply have higher fps?
Zero.
Zero.
They have tested about 100 PS4 games to just "work" after years of PS5 development and BC tests (github etc.). Don't expect miracles. BC is obviously not their priority.This would be sad..
They have tested about 100 PS4 games to just "work" after years of PS5 development and BC tests (github etc.). Don't expect miracles. BC is obviously not their priority.
What are the chances they boost The Order, Bloodborne and Driveclub to 4k on BC? Or will they simply have higher fps?
dunno who has the best explanation of the specs, but it doesn't matter. Both the PS5 and XSX were shown at a bad date with all the things going on in the world right now, a lot of technical mumbo jumbo but boring presentations. I think with a console you have to sell the hardware with a tech explanation of course but also with something more, better marketing, fun ads, etc.
Also, how to forget the PNG image of 5 people looking at Mark Cerny doing the presentation, and the guy might be a genius, but man, is he boring.
Do we know that the hardware is not ready?With Sony not having final hardware ready, no demos to show tells me that there's still working being done. It's very likely that at least first gen of multi platforms games will developed on the XSX and then ported to the PS5. With both being the similar underlying architectures it shouldn't be a x360 to PS3 like situation but it's reasonable to assume that XSX is the preferred dev platform at this stage.
Everything about the XSX platform seems "ready to go"
I think you came hear with an agenda
With Sony not having final hardware ready, no demos to show tells me that there's still working being done. It's very likely that at least first gen of multi platforms games will developed on the XSX and then ported to the PS5. With both being the similar underlying architectures it shouldn't be a x360 to PS3 like situation but it's reasonable to assume that XSX is the preferred dev platform at this stage.
Everything about the XSX platform seems "ready to go"
The specs aren't that terrible, overall weaker? Maybe. Do I wish for a 12+TF PS5? Sure! But that doesn't change the likely prospect that their first party games are gonna set the benchmark for graphics again and again throughout first few years of next gen. Then when the mid gen refreshes come and assuming the Pro isn't gimped too much, the lead would continue till PS6 gen. I don't think we should have much to be worried about at this point.No im not pro MS or pro Sony , Nintendo etc. but i have a bad feeling about the new Playstation. This has nothing to do with an Agenda .
Zero.
Mark Cerny's actual words transcribed by me:
"Achieving this unification of functionality took years of efforts by AMD as any roadmap advancement creates a potential divergence in logic. Running PS4 and PS4 Pro titles at boosted frequencies has also added complexity; the boost is truly massive this time around and some game code just can't handle it. Testing has to be done on a title by title basis. Results are excellent though. We recently took a look at the top 100 PlayStation 4 titles as ranked by play time and we're expecting almost all of them to be playable at launch on PlayStation 5."That 'almost all' didn't actually come with a 'in boosted mode' qualifier. And the blog:
A quick update on backward compatibility – With all of the amazing games in PS4’s catalog, we’ve devoted significant efforts to enable our fans to play their favorites on PS5. We believe that the overwhelming majority of the 4,000+ PS4 titles will be playable on PS5.Again, it says 'playable' without 'in boost mode'. They then say they expect those games to play in boost mode. So, most games will run, and most will run in boost mode they hope. They can't say all because they can't prove that without testing all games. However, there may be some titles that fail at the standard BC as well as boosted mode.
We’re expecting backward compatible titles will run at a boosted frequency on PS5 so that they can benefit from higher or more stable frame rates and potentially higher resolutions. We’re currently evaluating games on a title-by-title basis to spot any issues that need adjustment from the original software developers.
first party games are gonna set the benchmark for graphics again and again throughout first few years of next gen.
MS didnt have a proper conference either, and barely showed anything in terms of games. They had good numbers and thus the confidence to announce them. That works when you are at the top of the numbers game. They didnt show anything special. They are also reserving it for the right time. Sony know they dont have the numbers but had to show something. Well now they did, and info is around the same levels of MS's, with lesser numbers but more technical explanation how it works and what they aimed for.The specs aren't that terrible, overall weaker? Maybe. Do I wish for a 12+TF PS5? Sure! But that doesn't change the likely prospect that their first party games are gonna set the benchmark for graphics again and again throughout first few years of next gen. Then when the mid gen refreshes come and assuming the Pro isn't gimped too much, the lead would continue till PS6 gen. I don't think we should have much to be worried about at this point.
I'm not sugarcoating their god awful conference tho, so much could've been done to convey their vision more clearly, such as some tech demos or better yet a sneak peak of some gameplay.
I don't doubt it, would be best if they both take turns so that we'll have no shortage of those eye melting experiences.I think 1st party games on both consoles will do that
people would have been talking how awesome Mark Cerny is and cant wait to see the games.