While closer to an apples to apples comparison than switching apps, it's still not quite.
The State of Decay demonstration was the first initial loading of a stock XBO game in Backwards Compatibility mode from the game's menu. The PS3 demo was showing how quickly fast travel transitions are sped up.
In practical terms
- State of decay has to load everything from scratch.
- This will include things that only happen on first initialization into a game from menu.
- Spiderman still has some assets resident that are reused in each scene.
- Pedestrians and vehicles.
- Universally used textures (glass and asphalt for example).
So basically, the takeaway is that both systems are roughly the same based on their respective SSD speeds. So in a similar fast travel like scenario the XBSX will still be slower at ~1.6-1.7 seconds.
However, this likely represents the worst case for both system. At least WRT XBSX, it's been stated that games have to be coded to take advantage of the numerous technologies they've implemented for their custom storage subsystem. While anything will see a speed up even without that happening the most dramatic increases will occur when it is specifically coded for.
I expect this to be the same for the PS5. After all a 1/10th speedup is nice and all, but we have a minimum 55x increase over the 2.5" HDD in the PS4. In the case of Spiderman it's potentially up to a 275x increase as they coded the game expecting a worst case 20 Mb/s scenario.
I expect both systems to improve upon this dramatically for games coded for their respective architectures.
Regards,
SB