one said:Aren't the 5th and the last pic from a cut scene? How can you control a character shooting toward you?
Exactly. I was going to say that too.
Anyway why does the trailer run so slooowww on my PC?
one said:Aren't the 5th and the last pic from a cut scene? How can you control a character shooting toward you?
Deepak said:Exactly. I was going to say that too.
Anyway why does the trailer run so slooowww on my PC?
mckmas8808 said:And to all the "This is CG, it's not real crowd" please do us a favor and shutup.
Thankyou.
Shifty Geezer said:Presumably the gameplay framerate issues are the game being pretty severely CPU bound, no? What I'm seeing is something like 15fps and if the graphics engine is fine at the cutscenes then the gameplay, CPU based, is the limiting factor for framerate. If it's only running one 1 core that'd make sense, but I can't find any official confirmation of this. The only reference I've found so far have been forum comments, and I'm shocked and surprised that from E3 to X05, a span of some what, 6 months, they're still only on one core? Plus from that interview they're not maxing physics yet?
Can someone link to details of the hardware this was running on for X05 and how much it's being used? And why, assuming it's still on one core, is it still on one core?! What the blazes have they been programming this past five/six months?!
GS: Will the framerate be improving?
MR: Well we've been working on this (actual hardware) like I say, for about two weeks [as of Tokyo Game Show]. We've done very little optimization, I'd like to say the lowest of low-hanging fruit optimization. We're only running on a single core now, so we'll get at least double that, it'll be super smooth. We didn't even expect to get onto the final box until X05, and here we are. So the Xbox 360 really exceeded our expectations.
Nopefireshot said:you clicked the gamasutra link?
Why show old footage if you've something newer to show though? See, ot me they would have been better 'pulling a Sony'. They got great visuals at 30/60fps in their cutscenes, and then dragged the quality of the showing down with slow gameplay that's not indicative of the final game. They should have stuck to showing the in game trailers and if they wanted gameplay fottage, speed it up to 30fps to show what the actually game their advertising will be like, rather than what their current WIP is producing, as you elude to at the end of your message.there are choppy parts in the trailer, but those are taken from the early playable demo. this is all in-game to me.
I think Xenos is showing already what a great advance is being made in next-gen visuals. I don't imagine this'll be effecting the gameplay speed as the graphics engine is the same in cutscenes and gameplay, and the cutscenes looked great and were very smooth.was it mentioned that UE 3.0 do not have Xenos tiling support? no small feat Cliffy came up with such quality. to some, this the best of next gen yet .
fireshot said:was it mentioned that UE 3.0 do not have Xenos tiling support?
yep. this is completly in engine stuff.No discussion about that.czekon said:AMEN
Nesh said:Bt are all from the same in progress?There are a couble of underwhelming pics
http://media.xboxyde.com/gallery/public/2079/786_0009.jpg
http://media.xboxyde.com/gallery/public/2079/786_0012.jpg
fireshot said:could've the least sped up the whole trailer as others have done so.
If you are refering to me why dont you check my other posts?Found one post of mine you didnt like and called me a ******?c0_re said:LOL! Hilarious the amount of sad fanb0ys in this thread who want this to not be realtime!
I just linked them from the site.I see some considerable detail drop during gameplay in these pics compared to the real time cut scenes.rosman said:Lol ? guys you are taking screenshots from vids, thats the underwhelming thing
Nesh, I was going to defend your post, since when i watched the video one small snippet of video jumped out as being just bad. Then I came across this post of yours in another thread:Nesh said:If you are refering to me why dont you check my other posts?Found one post of mine you didnt like and called me a ******?
I am trying to be as spherical as I can with all platforms without making a certain particular choice
I just linked them from the site.I see some considerable detail drop during gameplay in these pics compared to the real time cut scenes.
I hope they arent using the same technique they used in some PS2 games(having more detailed models in cut scenes and less detailed during gameplay).Or probably the engine reduces detail the more away the objects are from the camera
(not trying to bash or to doubt 360's capabilities mind you)
Nesh said:I wish I had broadband.I am missing all the good stuff
Nice impressions though
Shifty Geezer said:Nope
When did XeCPU's appear in SDKs? The final Beta hardware that shipped August? I guess that's much a lot of time (though with MS saying devs can just lift code from one core to the other two it ought to have been an easy transition to multicore to make ) And GOW isn't a laucnh titles either is it, so I guess they've been developing the game and will the later months be making the switch to final hardware..
Shifty Geezer said:Why show old footage if you've something newer to show though? See, ot me they would have been better 'pulling a Sony'. They got great visuals at 30/60fps in their cutscenes, and then dragged the quality of the showing down with slow gameplay that's not indicative of the final game. They should have stuck to showing the in game trailers and if they wanted gameplay fottage, speed it up to 30fps to show what the actually game their advertising will be like, rather than what their current WIP is producing, as you elude to at the end of your message..
Shifty Geezer said:I think Xenos is showing already what a great advance is being made in next-gen visuals. I don't imagine this'll be effecting the gameplay speed as the graphics engine is the same in cutscenes and gameplay, and the cutscenes looked great and were very smooth.