Gears of War from X05 in 720p direct feed.

Hardknock said:
That video just owned Killzown CGI and MGS4 all at the same time! :oops:

I dont think it does but is there really any value in comparing games to KZ? I'd look at this game on its own merits/deficiencies and how it compares to other games in its generation.

_phil_ said:
I don't understand the over-reactions .seen all that before ,no we just get shorter secquences ,fast cuts big sound.I'm really not impressed at all except i fell more and more like they are trying to hide a bad game behind easy wow-ness.
:)

Seeing as this game is about 8 months from completion i dont see how anyone can determine that its a 'bad' game already and they need to dress it up.

imo this looks fantastic and but i think we'll see a real improvement when they complete the animation sequences and stabilize the framerate. Surely good news for the next gen consoles that we're getting something this good already.
 
xbdestroya said:
One core, five cores... These demos (so far) haven't really been about showing the compute power of the CPU's, that's for certain. Rather what's impressive about this is the level of graphics that's being extracted from Xenos this early in it's life. And - since we already know that this game is utilizing UE3 - that means it's doing it without even making ideal use of the eDRAM in the intended ways.

So, props to Xenos on the quality of these videos. I don't think the core numbers are relevent at the moment; everything on either PS3 or 360 that we've seen, for the most part it's all been on a single core of the CPU.

I would expect r500 to run it easy anyway, dont forget 6800U can run this engine aswel at a fairly decent quality. Infact was'nt UE3.0 code'd on the 6800U???
 
The fact that entire trailer was IN-ENGINE and not CGI is amazing in itself. WOW.

Laa-Yosh how do you know this? Just wondering. I would've bet money that that the opening sequence with his face was CGI, if it's all in-engine that's absolutely stunning.

That's superior to the XBOX level CGI seen in Splinter Cell 3!

As far as the gameplay looking much different than the cut-scenes I don't know what youre talking about really, it's simply zoomed out. Obviously his face doesn't quite have the same level of detail but the lighting and character models are still the same excellent models.

For example, start the movie where it's a close up of the main character, as it zooms out pause it whent the camera gets about 4 feet from teh guy, now compare that model with the in-game model shown in the in-game run-and-gun scenes found in the trailer. It's the same model, he looks pretty much the same.

This some of the best in-engine footage we have seen so far, bar none, put screenshots from this trailer with MGS4 side by side and GOW looks far better IMO, especially the backgrounds, lighting and character models.
 
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scatteh316 said:
I would expect r500 to run it easy anyway, dont forget 6800U can run this engine aswel at a fairly decent quality. Infact was'nt UE3.0 code'd on the 6800U???

i think they showed GoW at E3 on Gf6800 but in SLI mode son on SLI it ran quite well
 
darkblu said:
cudos to the upper part of the human soldiers assets artists. good job.
fixed. i would love that the blue glow could be turned off.It's not easy to fight alien race with that light that say "aim between these two for headshot"
 
What aliens?

These are creatures from inside the planet who's eyes are sensitive to light... maybe the lights are a defensive mechanism?

These guys see in the dark, if you had no lights the creatures would be able to see you clear as day, and shoot your head anyways. With 2 lights below your face, that would hamper their vision much more than being shrouded in darkness.

Maybe you should take 10 seconds and read the story synopsis before criticizing the game. Of course that would involve some basic level of genuine interest which seems to be beyond you since this game is from *gasp* miscrosoft.
 
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FINALLY, that took some effort. That said, I have no idea why you guys are freaking out. It looks the EXACT same as it did, the only difference is it's at 720p now. Well, I guess that can have an effect, but the quality of the textures didn't improve or anything. It even has the glitching framerate issues that the old lowres (relative) trailer had. Still it's nice.

EDIT:: Actually, I don't think it was a trailer in official capacity... the lowres trailer was actually a handcam I think... from blim? Anyway, none the less it's the same thing.
 
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scooby_dooby said:
This some of the best in-engine footage we have seen so far, bar none, put screenshots from this trailer with MGS4 side by side and GOW looks far better IMO, especially the backgrounds, lighting and character models.

mgs4 seems to have more consistent lighting model. GoW uses different shadow (thus lighting) models for different elements of the scene. that may be considered worse by some, regardless of how good it looks in certain cinematics shots.
 
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_phil_ said:
i would love that the blue glow could be turned off.It's not easy to fight alien race with that light that say "aim between these two for headshot"

erm, technically that glow is not a light as it illuminates nothing : )
it's one of those inconsistent effects i was complaining about in my first post.
 
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darkblu said:
mgs4 seems to have more consistent lighting model. GoW uses different shadow (thus lighting) models for different elements of the scene. that may be considered worse by some, regardless of how good it looks in certain cinematics shots.

Um, we have not seen gameplay footage of MGS4. That GOW footage was a mix of a cinematic and gameplay. If you want to compare the two, compare the cinematic portions to the MGS4 trailer. Although personally I didn't seen any difference in the lighting model as you say.
 
For a cutscene, I don't think it's too farfetched. Just take a look at the characters in the cutscenes for MechAssault 2...
 
Hardknock said:
Um, we have not seen gameplay footage of MGS4. That GOW footage was a mix of a cinematic and gameplay. If you want to compare the two, compare the cinematic portions to the MGS4 trailer

that's exactly what i did - i was referring to the cinematics portion of GoW and the MGS TGS cinematic we've all seen.

Although personally I didn't seen any difference in the lighting model as you say.

look closer. or take my word for it : )
 
I'd leave the MGS4 comparisons out of this as GOW is far into its development compared to MGS4. It won't be released till at least 07.
 
Hardknock said:
gowvsffsw7gi.jpg


And no it's not pre-rendered Final Fantasy:SW quality, but it's unbelievable that we're getting this close in real-time!!! :oops:
Visually it was expected, but animation and frame rates are the issues.
 
I tossed the video in a video editor and picked out some screens to show the actual difference between cut-scenes and gameplay:

GOW_Screens.jpg


On the shot above ^ In full res, it's so detailed you can actually see the wrinkles on his tongue...
 
scooby_dooby said:
I tossed the video in a video editor and picked out some screens to show the actual difference between cut-scenes and gameplay:

I dont see a difference, does anyone else?
 
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