scooby_dooby said:8 player multiplayer, 2player co-op over live. Cliffy started the demo on 'easy' I think.
No split-screen co-op ?
scooby_dooby said:8 player multiplayer, 2player co-op over live. Cliffy started the demo on 'easy' I think.
scooby_dooby said:I can't really think of any negatives, framerate obviously, but I don't really care about that personally.
scooby_dooby said:Come on now, HS doesn't really compare to gears as far as graphics go. Gameplay wise, HS was the most impressive game at E3, but pure GFX? It's not all that.
Acert93 said:CliffyB hands on -- nearly 10 minutes of him playing. Decently high resolution, solid quality. Must see.
Before I saw this I was meh. I have not really been impressed with the game. But watching this was actually... exciting. Animations are improved, and gameplay has decent pacing. Not perfect for my tastes, but looks like a fun ride.
Laa-Yosh said:I disagree with that, the E3 videos show a lot of improvement from the screenshots. Considering that we've seen those shots in magazine scans it's reasonable to assume that they represent a previous state of HS; what's on the show floor seems to be on par with Gears though. But why no direct feed stuff from that?? Sony, are you guys there or what?
As we stated earlier, the game is visually stunning but needs a lot of tweaking. The shadow and lighting is gorgeous and indicative of next-generation power, but the character models (specifically our heroine and her hair) suffer from ugly aliasing and jagged edges.
Laa-Yosh said:I disagree with that, the E3 videos show a lot of improvement from the screenshots. Considering that we've seen those shots in magazine scans it's reasonable to assume that they represent a previous state of HS; what's on the show floor seems to be on par with Gears though. But why no direct feed stuff from that?? Sony, are you guys there or what?
pipo said:Anyway, back on topic: that GoW movie looks great. I love the flies buzzing around! Living, breathing world at last.
Platon said:Agreed. I always thought that GOW although spectacular looked a bit sterile, but now you have flies flyiing around, dust, nice atmospheric effects and what not...
The only time that you'll see an aiming reticle on your screen in Gears of War is when you're motionless or moving very slowly. The rest of the time, you'll be using your weapons without any targeting aids whatsoever, and regardless of where you point them, you'll find that the accuracy of your projectiles varies wildly. You'll switch between whichever four weapons (including a pistol and grenades) you're carrying using the directional pad, and you'll find that many of them have melee-attack options that you can perform using the B button. For most of the guns that we were using in our multiplayer session, tapping the B button simply saw us hitting enemies around the head with them, but one of the rifles that was in our arsenal as soon as the game got underway came equipped with a chainsaw bayonet, which was used by holding down the B button. Unsurprisingly, the chainsaw bayonet was the weapon that afforded us the most opportunities to check out Gears of War's blood effects, which are over-the-top in a way that makes every kill feel very satisfying without ever looking gratuitous.
...
The gameplay was fast-paced and intense enough to the point that we completely forgot to check out the reloading mechanic that we were shown during the single-player presentation earlier. You only need to hit one button (the right shoulder) to reload your weapon, but when you do so, you'll notice that a small line moves across it that Microsoft compared to a swingometer in a golf game. The idea is that if you stop the line at exactly the right place by hitting the reload button again, you can reload your gun faster and, if you time your second press perfectly, you'll get a damage bonus on your next dozen or so rounds. Get the second button press horribly wrong, though, and you'll take longer to reload than you would normally, so it's a real risk-versus-reward situation.
We wish we could tell you that we were the last man standing in all three of the matches that we played, but we'd be lying. It's fortunate that we died a couple of times, though, because it gave us an opportunity to check out the game's health bar substitute, which is essentially a red cog logo that appears in the middle of the screen when you're close to death--the things we do for you, honestly. The first couple of times we killed enemy players, we noticed that they were taking a long time to go down and stay down, but it was only when we found ourselves on the receiving end that we understood why that was. As we already mentioned, a red cog appears in the middle of the screen when you're close to death, and one or two hits later you'll find yourself slumped on the ground and unable to move. At this point, enemy players will need to pop a few more rounds and finish you off, but your colleagues will have an opportunity to come and rescue you--which we didn't experience once during our time with the game.
pipo said:Maybe because it's only 50% complete?
http://www.joystiq.com/2006/05/10/ps3-impressions-heavenly-sword/
Best Console Multiplayer Game - Gears of War
Of all the console demos and movies we absorbed over the past few weeks, nothing really came close to the multiplayer experience delivered by Gears of War. Microsoft had a special room set up in its booth with multiple Xbox 360 stations prepped for four-on-four deathmatches. Part of the reason we're awarding this to GoW is because of how simple and fun the multiplayer is. From the moment we had joypads thrust into our mitts, we were all hooked.
The sheer brutality of Gears of War makes it instantly appealing. It's violence, fast pace and stunning visuals all work together to enhance the deathmatch experience. Heavy use of context-sensitive moves enables the players to take cover and move intelligently around the various environments, which in turn gives you a greater sense of being in control.
Plugging away at long range with your assault rifle is fine, but the action really gets hot when melee range is found. The chainsaw finisher and the curb stomp moves are the icing on the blood-soaked cake, and there's no greater feeling than walking away from an encounter where the other guys outnumber you three-to-one. Maybe our opponents just didn't have the skills. Whatever the case, Gears of War has, without question, some of the coolest multiplayer gameplay coming up this year, and it was hands-down the best console multiplayer offering at the show.
You know, we're not just creating a great game, but a great IP. Gears of War won't just stop at the game. We have a lot of plans for this game beyond just the first title; this is just the beginning.