Personal taste. I really like the grenade system in gears. You have your choice of a quick but potentially inaccurate toss or a riskier but well aimed toss.
I think it's objectively inferior.
I hate to bring up destiny all the time but...yeah (and I thought this well before Destiny). I like games where grenades are helpful, not a pain. Destiny has grenades too, but they're a perfect HELP in that game, which flow naturally, not cumbersome.
That's deliberate to make it an actual choice when you want to sprint, rather than sprinting just being the normal movement speed that all users use. Or to use a rather arbitrary sprint stamina bar. The regular movement is still faster than regular walking. Gears while mostly a fantastical spectacle type of cover shooter still tries to ground certain things in reality to make combat feel more weighty with consequences to free movement versus taking cover. Movement is one of those things, hence limiting default movement speed to something more realistic than the vast majority of shooters (like Destiny which went for highly unrealistic movement, which is needed for what is basically a slower paced run and gun shooter).
Well again, Destiny, or most any other game, the default speed is a lot faster. Gears feels like walking in mud. On Destiny if I want to sprint, I simply push that direction and click in the thumbstick. It's just so much intuitive and better.
15 minutes? It's quite obviously much of that is the tutorial for the game. Almost all modern games these days uses the first level or two or three as a tutorial to gradually teach the player the mechanics of the game rather than using a printed manual. Just be glad the tutorial doesn't comprise the first 2 hours of the game like some recent Final Fantasy games.
I guess. But it's the heavy handedness of it. Since then it's also heavy handedly introduced me to the new grab em from the back and pull em over a barrier move, and some execution thing. The thing is, I dont want to do these. I dont want these. LEAVE. ME. ALONE. It's taking stuff on for the sake of having something new because we cant make a game without new stuff. (which again, I thought was a huge problem in Gears 2). That's fine, but if it doesn't flow naturally, it just doesn't.
The Gears style of gameplay is either a love it or hate it thing. Some people just don't like it no matter what.
I used to like it, but I'm starting to think it's just archaic. It takes a lot of getting used to versus other modern games. I was thinking, Gears came out at a time when it was kind of the only next gen thing on 360. That's why a whole generation played that multiplayer back then. In a sense it was the only game in town. In 2016 it's not.
If this game sells poorly, like Judgement, maybe it's a systemic problem with the series. And maybe that's the gameplay. Anyways, since you haven't played it yet, it'll be more interesting when you have. Although I have a feeling you've set yourself to like it no matter what.
I love Gears in my head though...so, I dunno. It's Gears and Halo the twin biggies for me. Yet ironically both have been letdowns lately (but I'm not writing off Gears 4 yet, I'm only maybe an hour in). I wonder if they could update the gamepay and controls to be more in line with the times (COD/Destiny/Halo/maybe Uncharted?) while keeping the core of Gears.
I'm being negative but I still like the game so far. But, it's a bit...tedious. Looks stupendous though. It makes Destiny look last gen.
At least so far I feel like continuing to play now and again, probably a lot because of the visuals, which Halo 5 failed at.
This game definitely is a system pusher right up there with the stuff people gush about on PS4...the storm early on...wow.
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