So far I'm not loving it, 15 minutes in.
The controls feel clunky as hell. After being super used to Destiny controls. It's tempting to think it's just a matter of getting used to, but I'm not so sure. I think the controls may just be plain archaic.
The grenade system was always among the worst and clunkiest in any game. Making it a real chore to use a fundamental system. No change there.
You move incredibly slow, and you have to clumsily press a button and the stick to run.
It's weird (clunky) to reload on RB. I cant shoot anything, feels like I have a pea shooter that requires needle precision with that Markza or whatever. Like Halo 5, you literally dont seem to be able to die, the AI so far always revives you. The strikes keep mounting.
The gameplay has consisted of, well now you get female generals screaming at you instead of males because, SJW, because, America. But you get screamed at constantly to do this, do that, whatever the game wants you to do. I get that all games do this to an extent, but in some it's handled well. In this one, not. There's only the way the game DEMANDS you handle any situation. SHOOT THEM WITH THE HAMMER. GET ON THAT TURRET. THROW A FRAG IN THERE. HERES THE OBVIOUS PLACE HERE WE TEACH MORONS AND 6 YEAR OLDS THAT YOU HAVE FRAG GRENADES, NO YOU CANNOT HANDLE THIS ANY OTHER WAY. So contrived.
Thematically, the game is clearly trying to start you off at 11. Any good game is paced and BUILDS. Gears 2 made that mistake, "we're going to try to throw 10,000 things at you and see if it makes a good game". Another strike, so far. So far, very little interactivity, it's just a glorified rails light show. The environments seem more constricted and smaller. A tradeoff for all those pretty visuals?
All that said, hey, it's 15 minutes. While there are lots of early missteps, my opinion will evolve, and I hope positively. It looks really nice also. If they are doing this on 1.3 teraflops it boggles to think what 4-6 can do someday.
The controls feel clunky as hell. After being super used to Destiny controls. It's tempting to think it's just a matter of getting used to, but I'm not so sure. I think the controls may just be plain archaic.
The grenade system was always among the worst and clunkiest in any game. Making it a real chore to use a fundamental system. No change there.
You move incredibly slow, and you have to clumsily press a button and the stick to run.
It's weird (clunky) to reload on RB. I cant shoot anything, feels like I have a pea shooter that requires needle precision with that Markza or whatever. Like Halo 5, you literally dont seem to be able to die, the AI so far always revives you. The strikes keep mounting.
The gameplay has consisted of, well now you get female generals screaming at you instead of males because, SJW, because, America. But you get screamed at constantly to do this, do that, whatever the game wants you to do. I get that all games do this to an extent, but in some it's handled well. In this one, not. There's only the way the game DEMANDS you handle any situation. SHOOT THEM WITH THE HAMMER. GET ON THAT TURRET. THROW A FRAG IN THERE. HERES THE OBVIOUS PLACE HERE WE TEACH MORONS AND 6 YEAR OLDS THAT YOU HAVE FRAG GRENADES, NO YOU CANNOT HANDLE THIS ANY OTHER WAY. So contrived.
Thematically, the game is clearly trying to start you off at 11. Any good game is paced and BUILDS. Gears 2 made that mistake, "we're going to try to throw 10,000 things at you and see if it makes a good game". Another strike, so far. So far, very little interactivity, it's just a glorified rails light show. The environments seem more constricted and smaller. A tradeoff for all those pretty visuals?
All that said, hey, it's 15 minutes. While there are lots of early missteps, my opinion will evolve, and I hope positively. It looks really nice also. If they are doing this on 1.3 teraflops it boggles to think what 4-6 can do someday.
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