Gears of War 2

alleged info from an upcoming xbox360 magazine preview

Assasination is now called Guardian. This time around, normal characters keep respawning unless the leader is killed. Once the leader is killed, the other team members become "vulnerable" ie they will die and not come back.

Wingman is a 2 v 2 v 2 v 2 v 2 mode.

Carmine and Raam are confirmed for multiplayer.

Matchmaking/party mode is confirmed (sweet!)

On downed enemies: X = curbstomp. Y = beatdown. A = meat shield.

The weapon-specific melee kill on a downed opponent for the sniper is to throw the rifle in the air, catch it by the barrel and take a happy gilmore-style swing at the opponent's head.

Meat flag mode is basically capture the flag. There is a npc character in the map who will attack whoever get close. If you can down him you can meat shield him and attempt to escort him back to your base. If the npc gets shot enough he'll break out of the animation and go nuts on the person trying to capture him.

2 people can chainsaw the same enemy. Sweet.

When you take cover you are completely hidden, ie you cant be sniped whilst hiding behind cover.

You can use a mobile cover-shield like Halo 3's bubble shield. Approaching enemies can kick it over.

...i just bought this months x360 magazine and it has a lot of details on gears 2 multiplayer.

-New weapon Scorcher (Flamethrower) "most realistic fire in a game we've ever seen"

-5 vs 5

-Assasination gametype altered. everyone respawns until their leader is dead. when the leader is killed they stop rewpawing and the game ends when everyone is dead on one team.

-Assasination renamed 'Guardian'.

-New gametype 'Wingman' 10 players split into teams of two.each team is played as different character (eg marcus and marcus vs Dom and Dom etc)

-Features Matchmaking

-Exectucions now vary on the weapon you holding (eg sniper rifle will be used like a golf club)

-Curb stomp returns

-'Y' will cause your character to unleach several brutal punches to a downed enemy, killing him.

-'A' will cause you to pick up the enemy and use him as a shield. The player your using as a shield will go to the respawn line.

-New gametype 'meatflag' sort of like CTF but epic have done this in their own way. The flag will instead be character wandering around the centre of the map. He has his own weapons and even a place on the leaderboard.
To capture him you will need to down him and pick him up as a meatshield and take him back, slowly, to your base. If you shoot the meatflag enough times while he's being dragged back to base, his captor will loose him and he'll go crazy on everyone around him.

-Specific weapons will cycle round the maps.

-Stopping power - if your running towards an enemy but he is firing straight into your chest, you will slow down.

-The oppurtunity to spawn with either the lancer or hammerburst.

-Hammerburst gone through significant alterations. The faster you tap the the right trigger, the faster it fires. quicker shooting = more recoil however.

-New weapon Medusa. could be considered a power weapon. 6 shots per burst.

-Bullet shields. big metal shield that stops you from getting hit. can be planted into the ground to make a new cover. enemies can kick it down though if they get close enough.

-Grenades can be stuck anywhere. not just on enemies. they can be planted on the ground,walls,doors etc to produce a proximity mine.

-smoke grenades carry a stun effect that ragdolls anyone in range.

-new weapon poison gas grenade. produces a cloud of smoke that kills anything that lingers in it. they can be stuck onto enemies were the will slowly die. people stuck by the gas grenade can also injure team-mates if the get too close.

-On games with no respawn, when you are dead you can fly around the map as a "ghost cam". You can even take screenshot
s that will be uploaded to the community.(sweet2!)

-Gridlock returns. However its more overgrown now, plants and grass growing.
(everything is still the same though- cars are where they where etc)

-New map - 'river' - symetrical map, each team has a thin strip of land with a house and sniping tower, and inbetween them a river.

-New map - 'Security' - long thin map. to the left and right are stairs leading to veranda's that run the entire length of the map. you are barred access however by red lasers, which will kill you if attempting to pass through. A power weapon is barred on the other side of the map while at the other it is defended by sentry guns. There is a button in the middle of the map that turns the lasers and sentry's off for 20 seconds.

-New locust 'hammerhead' (helmet makes him look sorta like a hammerhead shark)

-New locust 'Grenadier' (this is the guy we saw in the video were marcus punches him to death)

-Two people can chainsaw one guy at the same time.

-New cog 'Tai' has aboriginal tattoo's.

-New cog 'Dizzy' "looks like chuck Norris"

-Cole returns for multiplayer at least.
 
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There's already some nice magazine scans out there

Do you guys think this is ingame? I Don't think so but who knows

Mod Note: scans not allowed. -AlS
 
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Print media is high density detail (at least 300 dpi) .This mean 300 pixels on a single inch.
a tv screen is a lot less.
 
Indeed, but you can still see a definite upgrade in texturing and a slight adjustment in polys with the items on his belt and shoulder pads. :)
 
Unreal engine 3 needs a real boost in lighting IMO. They have a lot of detail in normal maps in their games, but the lighting is never convincing.Only UE3 game that showed some impressive lighting seems to be BIOSHOCK, but then it was all interior and the theme allowed for high contrast.

These images look flat coz of bad lighting on the BGs, the character lighting, handled differently in UE3, has shown improvements.
 
Did everyone just decide to miss my post linking the whole slew of screenshots Blim posted on gamersyde? :|
 
You're probably just on ignore. :D
:p

Looks awesome imo, it looks to be a very nice jump over gow1.
Aye, the lighting of the characters seems a lot more consistent, less black crush too. I hope they work on the animation though.

Lol looks like it, its a shame for them because the vid interview and the pics were great.

The footage you posted is not too bad either (even if it's just off-screen. It's nice to have the footage all at once. :) Lookin smooth.
 
While clearly not in game, the third shot 22psi linked is something to appreciate.
I would be very very happy if the only bs factor was supersampling.
Everything looks perfect.
 
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