Gears of War 2

only the forth shot is ingame (+ no im not talking about supersampling or AA)

are ppls memories so short, heres are prerelease bullshots from gears of war1

http://www.gamespot.com/pages/image_viewer/frame_lead.php?pid=928234&img=124
http://image.com.com/gamespot/images/2006/129/928234_20060510_screen006.jpg

did the final game look like this?

This http://xbox360.ign.com/dor/objects/...f-war-2-20080625074159752.html?page=mediaFull doesn't look anything like this http://image.com.com/gamespot/images/2005/261/928234_20050919_screen001.jpg

And this http://image.com.com/gamespot/images/2006/129/928234_20060510_screen006.jpg is actually pretty close to what is seen in the multiplayer map the mansion

So based on what we've seen ingame its safe to say it looks like that one I was refering to before wich seems to me that the hardware can do.
 
So, bullshots are a new thing to you? How long have you been playing videogames?

I think you misunderstood him. Everyone knows they are bullshots, the question is whether there is more than supersampling going on or not.

Zed and Hazuki Ryu seem to disagree. What do you think? ;)
 
So, bullshots are a new thing to you? How long have you been playing videogames?
since before you were born (~90% chance :) )

the question is whether there is more than supersampling going on or not.
its pretty obvious, check the history of the GOW1 screenshots they started off looking brilliant (unified lighting etc) + got steadily worse the closer to release date, oddly enuf not many ppl complained, prolly embarrassed that they fell for the emperors clothes, is history gonna repeat itself?
 
since before you were born (~90% chance :) )

its pretty obvious, check the history of the GOW1 screenshots they started off looking brilliant (unified lighting etc) + got steadily worse the closer to release date, oddly enuf not many ppl complained, prolly embarrassed that they fell for the emperors clothes, is history gonna repeat itself?

Happens everytime people fall for hype, in the end when they recieve a product not on par with it, they just keep mum. Look at the enormous hype before Halo3 and GTA4, and the silence thereafter.
GeOW 1 initial screenshots were so beautiful, I had never seen anything like that, but playing the game on my PC was just underwhelming.
 
It looks ingame except for that

it doesn't at all.

look closely ,it's a very heavily touched up (toward concept ?) hirez render (with the game engine most probably ) ,but the light set up is made up entirely for the shot.
every edge is rounded and smoothed out , a lot of local lighting on the materials is painted over ,etc...
An awfull lot of touched up if you ask me.But they probably don't try to pass it as an in_game shot.But if people want to believe it they certainly see no wrong.
 
Happens everytime people fall for hype, in the end when they recieve a product not on par with it, they just keep mum. Look at the enormous hype before Halo3 and GTA4, and the silence thereafter.
GeOW 1 initial screenshots were so beautiful, I had never seen anything like that, but playing the game on my PC was just underwhelming.

I think the first Gears of War stood up quite well to the hype, and as many of us have seen the 720p GoW2 gameplay trailer and the tech demos, I'd say it's pretty easy to understand what sort of graphics this game is going to have. Good enough for me that's for sure and the gameplay should rock too. Halo 3 was pretty good too BTW, but maybe it didn't stand out so well from the X360 game library, as there are so many good games available :)
 
[strike]Halo III recieved a lot of bashing due to its resolution and its art.
Now the situation has changed after so many sub HD titles.[/strike]

Let's not go off topic please. :) -AlS
 
But they probably don't try to pass it as an in_game shot.But if people want to believe it they certainly see no wrong.
well it worked for them last time so why change a winning gameplan.

its like a comedy skit
'here are some screenshots of our latest game' + then a different voice speaking at 500 words a minute that u cant understand saiz 'screenshots are not actually ingame' (*), but ppl are left with the impression wow this game looks great.

personally I believe any game that does this must have the text on it 'not actual ingame', a few fines imposed for false misrepresentation should cure the industry of this disease.
killzone2, gears of war, halo etc would be all found guilty.
not all games employ this misrepresentation, yet the ones that dont end up getting punished for being honest

(*)though in real life theres no disclaimer, as they imply totally that the shots are ingame/engine + running @ 30+fps
 
Happens everytime people fall for hype, in the end when they recieve a product not on par with it, they just keep mum. Look at the enormous hype before Halo3 and GTA4, and the silence thereafter.
GeOW 1 initial screenshots were so beautiful, I had never seen anything like that, but playing the game on my PC was just underwhelming.

GoW1 was graphically the best game when it was released and it had excellent game mechanics as well. It was truly amazing that Epic could pull that off with very short development time (on 360) despite cutting the game. To me (and probably a lot of other ppl), it was the first true next-gen game experience.
 
well it worked for them last time so why change a winning gameplan.

The fact is that last time they gave us something that looked impossible much like killzone 2 E3 trailer back in 2005 or whenever they released it and now looking at this screenshots and from what we had on the last game it looks like most shots really are ingame.

If you look at this screen that looks tottaly ingame to me AA AF etc apart it doesn't look all that different from the other one we've seen the face is very detailed and the body not so detailed just like in the other pic.

http://xbox360.ign.com/dor/objects/...f-war-2-20080625113839338.html?page=mediaFull
 
while to you perhaps theres not to much difference between
http://images.gamersyde.com/gallery/public/8749/1560_0004.jpg
+
http://au.xbox360.ign.com/dor/objec....html;jsessionid=1hnr1rbbnpk45?page=mediaFull

to me theres a huge difference + im not talking about the higher res textures or AA, its the lighting!

heres a screenshot from GOW1 to remind you that they done the same thing in the buildup to GOW1
http://screenshots.teamxbox.com/screen-hires/36634/Gears-of-War/
now the models didnt look like this in game did they?

if they did achieve this
http://screenshots.teamxbox.com/screen-hires/36841/Gears-of-War/
ild be on my hands and knees paying homage but as it stands they were + still guilty of distorting ppls expectations
 
yes, i see a huge discrepency in qaulity between the shots too. the lighting of ingame shot feels flat, it's like they lack alot of the ambient lights. the alising is very prominent so is the weak AF or texture on some armours. now i seriously think the gridlock map looked better in gears1. the sky is much better with prettier clouds, and do i notice a cut down in specular map on marcus' armour? now i kinda think the "hollywood" lighting is more like a gimick with just a warmer tone or am i missing somefin? and cant help it but the game looked very much like ut3 sometimes. and thats my bickering for the day, peace.
 
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