Now that's more like what water and terrain are supposed to look like.
I'm thinking about a certain game with flying lizards here...
Now that's more like what water and terrain are supposed to look like.
I'm thinking about a certain game with flying lizards here...
but can you play it on a console, and how big is the world ?
Based on what the developers have said theres no pssibilty for consoles to run the game at a decent framerate with thoose setting you saw on that picture.
Those look great. There's one or two weak spots but I'm just trying to imagine it in motion. If the lighting (and animation) is good this could look stunning.
You understand the difference between realtime dynamic lighting and precalculated static lighting on environments, right?
The reason your posts are being ignored is because you don't understand what you're talking about, or how to argue technical aspects. Comparing images like that is nigh-on useless. You can take a few photos, paste them onto in-game boxes and sprites, and recreate a photo exactly using sod-all technically abilities. Pre-baked GI lighting provides just that for realistic lighting - paste a 'photograph' on a wall to make it look real. Do you know what lighting method Crytek are using in the indoor reference pic? Because it could be anything from an amazing realtime GI solver, to primitive static illumination maps, and without that knowledge, the screenshots are useless. (You can find the answer on the Cryengine specs page if you're actually interested in learning stuff)
Cryengine 2.0 has some great technology. For realtime large-scale, natural looking landscapes it's awesome. But it doesn't do everything better than everyone else, as you seem to think; no engine does. They run on finite hardware and need to make compromises on calculations to perform. Crysis certainly doesn't look photographic in every case. I saw a demo where the player crouched low on the ground, and it looked like every other FPS. There was a flat grass texture with a few 3D plants sticking up. Cherry-picking screenshots is going to hide those limits, or bring them to unfair attention - a common fault when people reference screenshots to prove a point.
Based on what the developers have said theres no pssibilty for consoles to run the game at a decent framerate with thoose setting you saw on that picture.
Shifty said:Stills don't capture the animation, which is part of the graphics experience, or dynamic lighting, which is a huge part of the impact of graphics.
You understand the difference between realtime dynamic lighting and precalculated static lighting on environments, right?
Seriously, when crysis actually gets to a stage where it's a final game and we can do screen grabs, then bring it into this thread.
These PR bullshots are nothing but tech demo's, and the title of the thread is 'GAME with best graphics', crysis doesn't fit the bill, sorry!
Obviously it's the nicest thing we've seen, but I wouldn't be surprised if final product will be a little more down to earth and have it's fair share of flaws as well.
These PR bullshots are nothing but tech demo's, and the title of the thread is 'GAME with best graphics', crysis doesn't fit the bill, sorry!
They have shown a bit of game footage. See the links above. Also, many of the games people are noting (BFBC, LBP, R&C, etc) are not released either. Out of such titles we have seen substantially more of Crysis. So I can understand how one could argue that these games are not released so one personally wouldn't consider them, but that should apply equally to all the games not released. e.g. Like links to R&C
but can you play it on a console, and how big is the world ?
Seriously, when crysis actually gets to a stage where it's a final game and we can do screen grabs, then bring it into this thread.
Now that's more like what water and terrain are supposed to look like.
I'm thinking about a certain game with flying lizards here...
The first video demonstrates some excellent lighting with a dynamic light source. Some of the other videos demonstrate the realtime day cycle (i.e. smooth transition from night to day back to night with dynamic shadows, ambient light adjustments, etc) as well as some of their more subtle techniques like the light scattering through leaves and so forth.
I'd bet real money that there'll be some kind of a Crysis game on a console and it'll look almost as good. I mean they say it'll run on your old ATI 9xxx - both the Xbox and the PS3 can do way better than what such a PC can present...