This looks a lot like GeoW n UT3..
http://img.hexus.net/v2/gaming/screenshots_xbox360/hail/hail1_large.jpg
Ohh wait...
Good job proving a point that's already been made several times over. Try keeping up.
This looks a lot like GeoW n UT3..
http://img.hexus.net/v2/gaming/screenshots_xbox360/hail/hail1_large.jpg
Ohh wait...
Easy one : Beast integration with UE3.
Yeah, them pesky old facts! It's nice to meet someone who can graceful reconsider their POV.mumbledamnfactsgettinginthewayofmyopinionmumble
Not particularly. I just think similar looking games are abundant, and you just, by statistical average, have a load on the same engine with similarities. There will be some technical merits to an engine that will influence factors. eg. One engine, say Rage, might have a fabulous texturing system that encourages lots of rich textures. Another, perhaps KZ2, allows for loads of lights, so game designers using this engine would choose a style with lots of lights. However, the style of textures, geometry/architecture, shaders and general look, isn't going to be influenced by any engine. That is, you won't have a 'big-headed cartoon character' engine.Would you agree that *most* titles which share an engine *tend* to have very similar looks? It was of course silly of me to say that all titles which share an engine will look alike.
Yeah, them pesky old facts! It's nice to meet someone who can graceful reconsider their POV.
Not particularly. I just think similar looking games are abundant, and you just, by statistical average, have a load on the same engine with similarities. There will be some technical merits to an engine that will influence factors. eg. One engine, say Rage, might have a fabulous texturing system that encourages lots of rich textures. Another, perhaps KZ2, allows for loads of lights, so game designers using this engine would choose a style with lots of lights. However, the style of textures, geometry/architecture, shaders and general look, isn't going to be influenced by any engine. That is, you won't have a 'big-headed cartoon character' engine.
I think that's more a case of developers choosing an engine to suit their game. Are you making a gritty shooter? Then get UE3. And then of course UE3 ends up looking the same, because it's another gritty shooter using the engine! But a flexible engine won't be so constrained. Looking at Hail to the Chimp, is there anything in that which points to UE3 being used?
Using the full set of features you can still look different, by choosing different artwork.
Would Gears look like Gears with the UE3 look if it was instead modelled on Mii's and in a primary-colour, cartoony world?
Looking at Hail to the Chimp, is there anything in that which points to UE3 being used?
You can make any game look like whatever the hell you want (within hardware limits ofc) using any engine.
UE3 has tons of games (even big budget ones) that look completely different than Gears. Rainbow Six for example, looks nothing like gears.
If you look at all the big licenced engines throughout the times, they dont share a common art style at all. Its completely up to the developer.
Err...UE3 has lots of games? Mind to point out on the released ones? I suppose I'll need only one hand to count these "lots", but maybe I'm wrong...
Oh, really, how about wast landscapes with lush vegetation using Doom3 engine?
How about claustrophobic dark corridors using Crytek CryEngine?
If that logical gem doesn't end this discussion, nothing will!Err... unless you are a mutant you aren't counting the number of games using UE3 on one hand! Since you aren't very familiar with the games using the engine I guess that is an arguement for the point that games using an engine don't all look alike. Because, if they did, you would know there were more than a handful