Just a follow up to this, but Ubisoft's motion-mapping is being used in their upcoming game, For Honor.
http://www.gameanim.com/2016/05/03/motion-matching-ubisofts-honor/
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It's all high-level commands. The only time you'll be touching individual objects in C# is putting lights in constant buffers. You can see an example hereC#? That's surprising.
4K Checkerboard in Battlefield 1 and Mass Effect Andromeda
http://www.frostbite.com/2017/03/4k-checkerboard-in-battlefield-1-and-mass-effect-andromeda/