Game development presentations - a useful reference

Ubisoft Introduces Motion Matching, The First Step to “Next-Gen Animation”

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Just a follow up to this, but Ubisoft's motion-mapping is being used in their upcoming game, For Honor.

http://www.gameanim.com/2016/05/03/motion-matching-ubisofts-honor/

 
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Not sure this is possibly the right thread and also late posting it but quite an interesting talk around C++ and game engines.
Presented by a Blizzard developer Jason Jurecka.
I can appreciate some may debate macros vs preprocessing, game and threads,etc, but it comes down to context of the talk IMO.


Indirectly fits with above.
High Performance Code C++ and Hybrid Data Structures.


Cheers and enjoy
 
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Asset Systems and Scalability


I'm kind of astonished that this hasn't gotten more attention. Partly because it's Chris Butcher talking in-depth about the subject of Destiny rumor firestorms, and partly because it's just a super entertaining talk.
 
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