Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. Scott_Arm

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    #321 Scott_Arm, Sep 14, 2016
    Last edited: Sep 14, 2016
  2. CSI PC

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    Not sure this is possibly the right thread and also late posting it but quite an interesting talk around C++ and game engines.
    Presented by a Blizzard developer Jason Jurecka.

    I can appreciate some may debate macros vs preprocessing, game and threads,etc, but it comes down to context of the talk IMO.


    Indirectly fits with above.
    High Performance Code C++ and Hybrid Data Structures.



    Cheers and enjoy
     
    #322 CSI PC, Oct 21, 2016
    Last edited: Oct 21, 2016
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  3. chris1515

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  4. HTupolev

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    Asset Systems and Scalability



    I'm kind of astonished that this hasn't gotten more attention. Partly because it's Chris Butcher talking in-depth about the subject of Destiny rumor firestorms, and partly because it's just a super entertaining talk.
     
    #324 HTupolev, Jan 7, 2017
    Last edited: Jan 7, 2017
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  5. chris1515

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  6. chris1515

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  7. milk

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    huh, that's an intriguing aproach. Migh be valuable for quick implementation of features even if only for prototyping purposes.
     
  8. chris1515

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  9. chris1515

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  10. chris1515

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  11. Scott_Arm

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  13. Ike Turner

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    Unreal Engine 4 GDC 2017
     
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  16. chris1515

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  18. chris1515

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  19. chris1515

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    #339 chris1515, Mar 7, 2017
    Last edited: Mar 7, 2017
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  20. Ike Turner

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