Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

  1. chris1515

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    https://research.activision.com/t5/...5811067cdee3c&uid=121567329&nid=244+289476616

     
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  2. AlNets

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    I recognize some of those words.
     
  3. chris1515

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    Some open realtime rendering presentation are available online

    http://openproblems.realtimerendering.com/s2017/02-PhysicallyBasedMaterialWhereAreWe.pptx

    Physical based material rendering

    http://openproblems.realtimerendering.com/s2017/03-SIGGRAPH2017_ACertainSlantOfLight_Final.pptx


    Global illumination presentation


    http://openproblems.realtimerendering.com/s2017/04-Future Compute SIGGRAPH 2017.pptx

    Another one from EA Seed and a B3D member (@Andrew Lauritzen). It is about the future of rendering and the future of the hardware from a Dev side and improve the compute langage because too much brute force and we can improve rendering with clever algorithm via compute shading.
     
    #363 chris1515, Aug 5, 2017
    Last edited by a moderator: Aug 5, 2017
  4. AlNets

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    #364 AlNets, Aug 25, 2017
    Last edited: Aug 25, 2017
  5. chris1515

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  6. OCASM

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  7. iroboto

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    this would be amazing to have in more games. Though looks CPU intensive. The presentation was long, are their sections where they describe hardware requirements? It's kind of weird that i don't recall the sound to be like that. FF, now I got to check it out. Ahh okay, so not all of Triton shipped with GOW due to RAM budget.
     
    #367 iroboto, Oct 20, 2017
    Last edited: Oct 20, 2017
  8. OCASM

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    There's also Steam Audio:

    https://valvesoftware.github.io/steam-audio/

    Has plugins for both Unity and UE4.
     
  9. MfA

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    2 decades on, finally reviving what Creative murdered.
     
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  10. OCASM

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    Brigade next year is going to be awesome.

    And for those who hate Unity for performance reasons I think you'll like this:


    Talks about their move to a data oriented paradigm, the jobs system and the new C# compiler.
     
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  11. chris1515

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  12. Scott_Arm

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  13. iroboto

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  14. chris1515

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  15. chris1515

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  17. Scott_Arm

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    Linked this in the radeon gpu profiler thread. It's a presentation on how to use use radeon gpu profiler to optimize your code.

    https://t.co/q5Dilfgecs
     
  18. OCASM

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  19. cheapchips

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    Doom 2016's AI driven animation from GDC.

     
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