Game development presentations - a useful reference

Feel free to move, I did not find any thread about Guerilla nor any about decima engine.
I thought that Death Stranding and Horizon threads where not appropriate and the slide deck is 83 pages, so a bit hard to quote the good bits ;)
 
From @TopSpoiler the paper is too interesting.


About displacement mapping, BVH, continuous LOD and raytracing.
 
A great blog from from a Sony Santa Monica rendering programmer(worked on Frosbite and Dunia before).

Each week he gives some articles or blog post he find about graphics.


The last one

EDIT:
I find these here about Death Stranding:


Or Resident Evil
 
Last edited:

And one blog post about fp16 shaders

EDIT: A blog post about GPU memory pool by MJP
 
Back
Top