Frenetic Pony
Veteran
That might be a god send. It means devs will experiment way more with different aproaches to dispaching ray-casts, binning them, reordering, different strucures... Perhaps some will try to mix triangles tracing with other primitives...
The consoles will end up being a lab for experimentation that will ultimatelly inform the next interations of PC HW RT.
There's an upcoming poster from a programmer at AMD that appears? to be that: https://sa2022.siggraph.org/en/presentation/?id=tcom_133&sess=sess150
"Combining GPU Tracing Methods within a Single Ray Query" and he later made a post saying used SDFs somehow.