https://developer.download.nvidia.c...3I_qvgneykfnOT77YanX0N6QhJsQa22j9bL5XoTRqqi5r
^ Weighted reservoir sampling.
^ Weighted reservoir sampling.
It has not released yet - but the GDC presentation concerning scalable shadow solutions (Shadows of Cold War: A Scalable Approach to Shadowing) from Treyarch is brilliant. Really informative and well presented.
https://developer.microsoft.com/en-us/games/blog/meet-the-microsoft-game-developer-kit-gdk/We want to enable any creator, anywhere on the planet, to make games for our ecosystem. And, to help with that we've made the Microsoft Game Development Kit (GDK) available on GitHub, free of charge!