Game development presentations - a useful reference

Discussion in 'Rendering Technology and APIs' started by liolio, Sep 16, 2009.

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    Cinematic Lighting in Unreal Engine | GDC 2018 | Unreal Engine


    Creating Believable Characters in Unreal Engine | GDC 2018 | Unreal Engine
     
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    Optimizing UE4 for Fortnite - talks about 60fps on console and bringing it to mobile

     
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    Water rendering in Far Cry 5
     
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    Another presentation from Guerilla Games on their Nubis Cloud rendering:
    https://www.guerrilla-games.com/read/nubis-realtime-volumetric-cloudscapes-in-a-nutshell

    This talk is a distillation of all of the previous publications about our cloud system, Nubis. Its purpose is to make the concepts behind our approach more accessible and to give the reader some insight into our process at Guerrilla. This was originally presented at the 2018 Eurographics Conference in Delft, The Netherlands on April 19, 2018.

     
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