Another rumour said that Rockstar wanted the game to depend on the harddrive in the console to make the game they wanted, but Microsoft was not willing to change the rules for such a high-profile title before the holidays.
I don´t know if rumours from msnbc are more credible than others, but as FUD is part of the game I am not putting to much trust into any rumours.
MSNBC is a profession news site; they are always careful to give the warning, "We are an MSFT Affilliate" but that doesn't prevent them from praising the competition--or running Op Eds saying Halo 3 is overhyped or reporting on the RRoD.
When a news site reports the same rumor I am hearing I am going to believe it over a
FUD site dedicated to fighting the, "Evil empire of Microsoft's PR department" that claims the issue is due to the 360.
What we do know is there was some technical issues.
Take Two had stated, "Certain elements of development proved to be more time-intensive than expected, especially given the commitment for a simultaneous release on two very different platforms" and has
further noted that the decision to delay was, "almost strictly technological challenges". Take Two declined to get into specifics because they wouldn't be helpful. So we know that:
1. Parts of development (not all) were more time-intensive than anticipated
2. Notably in the context of a simultaneous release--i.e. one was taking longer than the other
3. The cause of the delay was primarily related to said technological issues
Shorthand: One of the platforms is taking a lot more time and effort to get into a shippable shape.
As
Michael Pachter floated the idea immediately after the announcement, "We think it is likely that the Rockstar team had difficulty in building an exceptionally complicated game for the PS3, and failed to recognize how far away from completion the game truly was until recently". GTAIV wouldn't be the first title that used the Xbox 360 as its lead platform and had difficulties getting the PS3 version up to par.
On the flip side, the "rumor" that the result is due to the Xbox 360 is weak all around. First is the sources. Second, Rockstar has had mature 360 development kits for a decently long period of time and the press has played smoothly running demos of GTAIV on the Xbox 360. The Blu-ray angle doesn't hold much water because Rockstar knew the 360 had a DVD drive back in early 2005 at the latest. With the early release and larger western audiance (and MS moneyhats, including $50M for DLC) it seems nearly moronic that they would run into space issues months before release. Especially when the solution, using lower quality assets and audio, is trivial and has been widely deployed already on ports going the other direction. The angle that Rockstar was trying to require the HDD also falls flat because they would have needed MS approval to begin with. MS has rules about what game types can require a HDD. Rockstar clearly has been developing with the 360 in view and has received a bit of compensation for "Day and Date" and exclusive DLC, so the idea to build a game that doesn't work with the platform is nonsensical.
Sorry but even this link to a Microsoft owned network doesn't mention that the PS3 was the reason for this delay.
Yes it does!
MSNBC said:
Although analysts had predicted that "GTA 4," “Halo 3” and “Madden 08” would account for a third of all game sales this holiday, Take-Two Interactive, the game’s publisher, acknowledged in August that the title just wasn’t ready for prime time. Or more specifically, the PlayStation 3 version of the game wasn’t ready for prime time. Take-Two won’t comment on that part, but it’s about as big a secret as Joan Rivers’ plastic surgery.
The fact that game developers are having a difficult time with PlayStation 3 development is also no secret — the tech inside the high-performance machine is very technical, very complicated stuff.
Take-Two won’t confirm that it held the Xbox 360 and PS3 versions of “GTA 3” due to an agreement with Sony. But shipping one version of “Grand Theft Auto 4” several months before another gives a decided advantage to whoever’s first out of the gate.
(MSNBC is a joint Microsoft - NBC Universal venture.)
If I remember correctly, the guys in charge got to see the 360 version, and on the 'merit' of that version decided that the game wasn't ready for release.
And your source for this is?
Take-Two said it was technical issues preventing a simultaneous release, so where are the guys in charge saying it was the 360 version's fault?
You're not going to convince me that they signed off another year of development on this game just so they could optimise the PS3 version while the 360's version was all ready and waiting. If it was only a matter of setting the whole team at work on the PS3 version so that it could get the same decent framerate that the 360 version had(n't), then that wouldn't have stopped them from hitting a Christmas release.
How many B3D developers have stated in no uncertain terms that throwing more people at a problem isn't a magic bullet? That "solution" ignores two things (besides being bad management!): First is that the delay was announced in August and the release date was about 80 days away, meaning they had less than 2 months of actual development left--which would have included the traditional crunch on BOTH versions. So if the 360 version needed those two months of crunch to get a polished release, shifting those resources over to the PS3 version would delay that process as well. People and Time are finite resources, as I said above.
Second, the "throw more people" at the problem hasn't helped a fair number of titles that have had issues on the PS3, many of which after delays did ship the 360 version and the delayed PS3 version still had issues.
Of coure no one is going to convince you of your silly scenario!
Name one huge multiplatform game where the last 2 months of development the entire team shifted resources from one platform to the other because they magically had the other version completely finished 2 months ahead of time.
The scenario laid out is that Take-Two's commitment to a simultaneous release wasn't possible due to technical issues due to unanticipated time demands due to technical issues. I don't see how your suggestion fits with their position at all.
If PS3 sold better and PS3 games did well, you wouldn't hear this bitching.
Green makes [almost] everyone happy
So why isn't PS3 software selling better?
Delays and price are factors, as are multi-console ownership (wrt software sales, where many multiplatform games are better on the competition), but at some point there will be a circular relationship. Whether it is technical difficulties or "laziness"
if PS3 continue to be perceived as the less experience it will impact sales, and low sales will result in less resources focused on addressing these issues.
The PS3 gets at most 5-6 years of primetime market exposure (far less before marketshares are solidified) so these issues need to be resolved quickly. 10 years and 100M console sales on the back of strong software releases depends on extremely strong software sales and deep market penetration.
Potential isn't going to drive the PS3 there. Only software can.
A couple of years from now, even if PS3 is still a distant 3rd, there should be enough units out there that multiplatform publishers just can't ignore or write it off. After all, that is how Xbox continued to get support til the end.
I don't think people are expecting the PS3 to lose across the board support. That said the Xbox did a couple things to ensure support: As it failed in Japan, the Xbox had a high concentration of units in the West, notably NA. Substantial sales of west-please titles was attainable. Further, the Xbox was quite powerful and was easy to develop for so a port was far easier than a 360=>PS3 port.
Now shift focus to the GameCube. It sold about the same amount of units but they were spread across 3 territories (more variety in software adoption patterns), had a much lower attach rate for 3rd party software, and the GCN lacked the decided power/resources the Xbox had. And the GCN did lose a lot of publisher support, saw cancelled and delayed titles, and inferior ports.
But it seems some developers just don't think the extra work is worth it right now, just about a year after launch.
From what I read and am told developers ARE putting extra work into the PS3 versions. They are putting "extra work" into the PS3 version to get them out the door at the same time and at similar quality levels.
Does anyone have any real sources saying, "Yeah, we skimped on the PS3 version and focused on the 360 version" ?