Used to be our main-menu backgound. Ugly as hell, but a nice test scene.
The new one is much prettier, but less extreme with the light...
Slight misunderstanding here. Both platforms basically process the same shader. The difference is that the ALU on RSX is stalling 15% of the time, while Xenos doesn't. So the 360 wins. (Or used to.
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For the most part, 100% load is good. It means you're getting your money's worth somewhere in the pipeline.
:smile: Sorry, I just thought it was the long way around (that the RSX with a 85% load-out had a 15% of its power unused while the 360 was running at a 100% load, putting the console on its knees and stalling, as I know very little). Nice to know you got the problem fixed T.B
., which is great, with some extra work on the PS3, I'm guessing here, excuse me if I'm wrong...
I think you have a few things mixed up there, sorry.
Telling you the assumption I've made leads me to the next point. I tried to tell you this before but I couldn't find the right words, as it sounded like a trifle.
First of all, the price of a full-price title is not based on development costs. If it was, nobody would have been able to pay for GTA4.
GTA IV is a totally different beast as its development costs reach stratospheric levels, although it would be nice to know the individual resources they put on each version.
Second, programmer time isn't all that much of a money-sink. Programmers may be hard to get, but when compared to art teams and things like that, we are few. So most cost is shared between platforms anyway.
So at the end, you'll always pay full price. If the game cost 1M to make or 100M doesn't matter. As long as we can market it as a full-price title, we will. Hopefully, the 100M title sells more units, though.
The extra price of development is our problem. If we think one version is too expensive, we'll cut it. But that will never make a game cheaper for anybody.
In essence, what I tried to say is just that it looks like for developers doing their job well means bringing in a lot of money on the PS3 version. For other users it's pretty damn great. For me, if they sell me my version (360) at the same prize as another (PS3) version, it's not that great. Is that a job well done or bad done?
Each platform has its virtues. Whenever Rage (this is just an example, I'm not sure if I want to buy it) comes out PS3 owners will play it on a single disc. I'll play it on two. I'd like developers to hand over the same dosh than in the PS3. After all, for all the good it is to me, if they are going to bleed me dry the same €....
But they don't, they put less resources on my version. What can't be right is the fact that they place all the developers on staff to "squeeze" the PS3 tight and dry while they leave the cleaning lady with the 360 version and see what happens.
Looks to me it's a common practice these days.
Also, well.., it isn't justifiable paying different prices for the quality, since the final quality is the result of many other different things, like the programmers' talent, as well as the machine or the tools, but it's the same game in the end.
We are back to square one then the PS3 version should be costlier because there are more people programming on it, after all once we got to the point, if we are going to put the economic aspects on the scales, let't put them all.
I'll probably buy all the games I like regardless the price while thinking of more debt very soon to come, as I am a very weak person and easily influenced anyways.
Just as a thought experiment: If I'd tell you I'm making your favourite game, but it runs much smoother on the PS3, would you want me to put more resources into the 360 version, or do you want me to stop, as soon as both versions had the same amount of my attention?
Fair question. You tighten my neurons there,
I have to admit. I think I understand your point. You have a schedule and you don't want to miss the deadline and launch the game in time, and it probably means you are working overtime because the PS3 version is lagging behind. It adds stress to your well being.
Moreover, if we take your game as a whole you'll probably need -let's say- 10 new programmers to work on the PS3 version, while the other version isn't getting any attention at all.
That's what I don't find fair for multiplatform programmers like you who are working more than anyone without that much benefit in the end, except if you find happiness in making others happy, which is nice. By others I mean PS3 users. I, as a X360 user, don't care much. If the the game is great, it'd make me happy too, of course
Cheers T.B!