jandlecack
Banned
Ah Okay then
@joker454: I'd really be interested in whether the version that could push more is on PS3 or 360 most of the time.
Maybe this sounds weird but I like the PS3 as a piece of hardware a lot. It's a very complete system, although flawed in regards to main & video memory / management.
I'm so curious about this PS3 hardware vs 360 hardware topic because I actually do CPU-intensive homebrew (mainly encryption related stuff and number crunching, nothing graphical, just CLI) on the PS3.
Also, a bump in video memory wouldn't have hurt. 384MB even. I mean, these days, 256MB VRAM is nothing, and it wasn't much when the PS3 was released at all.
I thought RSX can see the memory just fine but there's a latency penalty since it's further removed. CELL reading from vram is the no-no.It is with some tweaks and tricks around it but from what I know it's not as easy as it sounds, since you have to communicate through the Cell just in order to access that pool. This isn't something multi platform developers tend to spend time on, if you catch my drift.
You mean it can not be done or that it is very inefficient?CELL reading from vram is the no-no.
You mean it can not be done or that it is very inefficient?
It's been 360 for joker for sure. But that might change a tiny bit since he's pushed his career towards becoming more of a PS3 specialist. Still, he's indicated that for most of the projects he's worked on they all have a strong 360 focus during development anyway and so far always multi-platform stuff.
You mean it can not be done or that it is very inefficient?
Or is this really a case where if you actually needed to read in any RSX output from the Cell you'd have the RSX output it to XDR memory?
Where did you get this insane idea?!Does that mean it would be quicker for the RSX to write out to HDD and have the Cell read it from there?
Just have a look at that table, this makes more sense.Or is this really a case where if you actually needed to read in any RSX output from the Cell you'd have the RSX output it to XDR memory?
When this slide was first being discussed, it was pointed out by some parties that the need for the CPU to read VRAM was pretty much non-existent, so this wasn't an issue. Have things changed much in that regard?Obviously not having the ability of directly reading back vram from Cell at decent speed is retarded...
I'd say there are always reasons for this, particularly when CPU is as fast as the one in PS3. It doesn't mean it's required, it just makes for unrealized potential.Shifty Geezer said:When this slide was first being discussed, it was pointed out by some parties that the need for the CPU to read VRAM was pretty much non-existent
When this slide was first being discussed, it was pointed out by some parties that the need for the CPU to read VRAM was pretty much non-existent, so this wasn't an issue. Have things changed much in that regard?