We're all aware of economy issues, but other consoles(those I'm familiar with anyway) dealt with them without including CPU cores that are fundamentally broken - as you note yourself a bit further down in your post.
Does that mean you think the SNES's cpu was state of the art for the time, and that the Saturns cpu's were a dream arrangement? I'd say console history disagrees with you.
Regarding the 3 PPC setup, processing power was not the priority. Getting it cheap, getting fab rights, having it ready before their main competitor, and making it easily accessible to coders and/or pc friendly were the priorities. After that, they just needed it to have enough power to last ~6 years. For that, 3 PPC's will do just fine.
No...that doesn't mean I think they are without issue. But you have to look at the larger picture, and overall I'd say they succeeded. The 3 PPC's are driving some of the best games ever of any console generation, that doesn't sound like fundamentally broken to me. As a bonus, shutting out Intel completely from this generation sent them a strong message. I'll bet Intel will be willing to play ball next time around as a result.
And OT, adding the fact that cost conscious market is pretty much already lost to both MS and Sony for foreseeable future, the economy factor is put into question as well, but that's not something they could have predicted of course.
I couldn't disagree more. Until they hit < $200 this generation will remain elusive to most. You frequently encounter posts of people patiently waiting until these boxes become affordable, and that's even on a hardcore forums like this one. $400 + game + tax is too much. In fact, I'd wager many of the regulars on this forum still don't even own either a 360 or PS3 because they are still waiting for them to drop in price.
A good multiplatform title is competitive with software on all of supported platforms - and there's been a fair share of PS3 multiplatform releases that simply aren't. Not because 360 version is good, but because they look (and often play) like crap compared to other PS3 titles. And if you think that this kind of games would be better off if you "downgrade" their 360 versions, you're an idiot.
Sounds like you misunderstood me. Locking one version at 30fps even though they could have run it at 60fps with just a bit more work is a cost of 'parity'. Stripping down assets on a one version to make sure they fit into memory of the other is a cost of parity. Limiting one version because they had to shift a mass of coders away to the other version to get the darned thing working is a cost of parity. Having one version barely make the machine break a sweat, but holding it back to keep it similar to the other version is a cost of parity. Not being able to leverage that lovely fast ram on one box because you can't get that working on the other is a cost of parity.
It sucks when I know I can get this version to do more, but I'm not allowed because it must match this other version. You and others here know this happens all the time now and on some very high profile titles. That's what I meant with the comment "for better or worse", and not that I was suggesting pulling everything down to be at parity with a bad port. In the end though, take off the engineer hat and put on the business hat, and the 'pros' of parity ultimately outweigh the 'cons'.