I don't know if Cyan has a position in the business but as you're new to the board you may have miss some comments for other devs (Nao is a dev too).
I think mainly of Joker454's comments (who worked on multi platform games before moving to pS3 only) and maybe Mintmaster (not sure here so as I won't want to put words in his mouth feel free to correct/ignore
).
If I had to make a synthesis of the different opinions lately without being myself a insider I would go with something like this:
The trend lately has been that dev teams that had been pushing sub-part PS3 titles hurted their reputation.
They tried to make more efforts on the ps3 rendition. See some Joker's comment the industry is in need for devs willing to develop on the ps3 hence his own professional choice.
Quiet some studios had been touting that they will make the ps3 their lead platform.
Nao (who worked on HS with great results if I'm right) recently worked on a game developed by a Californian editor to optimize the PS3 version, not sure I'm right on the title but if I'm the game may have been touted
at some point (important detail) to use the PS3 as the lead platform.
From some of his comments lately it looks like that it doesn't go according to the plan.
In fact from my "outsider" windows it looks like Joker and Nao comments are part of the same reality.
Pushing a not that performant ps3 rendition is ill perceived by quiet some potential costumers, they also realize that on some aspect making the Cell working properly will also the xenon perform better (while not a great CPU, used as a standard general purpose CPU you end as MS pointed out at gamefest mostly CPU limited... you may end like this anyway but not my point).
Hence we heard about a lot of studios pretending changing their ways to do stuffs.
But from some Joker's comments it seems that the 360 offer a much better development environment and that keeping with promise is not that easy.
You may develop on CPU side with cell in mind and port latter to xenon, but on the gpu... Well as joker pointed out most tend to use the 360 and tools working along for shader etc.
Once you started this... with time to market pressure/etc. it's tough to keep with promise and not go back to the 360 as primary platform.
That's it I may overly simplify but overall look like it to me.
If we want to go further on cost well, as it have been claim the most important part of a game budget is content creation, while DVD has it's limitation I'm don't think that most games are that's hurt by this.
Filing 25GB come at a cost and they are already pretty high.
Ok it happens with some titles and basically it end hurting the CPU.
In pgr3 a full core was devoted to decompression, between you will always need to compress you're data but how aggressively is the important point.
So ta some extend PS3 could be hurt, on sound, some time texture diversity (not quality).
On the other the great lever in perfs in the RAM available and the 360 seems to have an edge here not because of the OS respective size but by design UMA vs NUMA.
As Joker pointed out some time some RAM on the 360 just go unused.
Overall it's all business / time to market/ human resources available.
As some pointed out nobody got really screwed as the main post in budget is content creation.
Multi-platform are not here to provide the most to everybody.
If somebody is to blame I would say it's Sony, some editors were about to shift and use the PS3 as the lead platform but the overall development environment has made the promise difficult to keep or at least that's the way I understand the divergent talks coming from people inside the business on this board.