Alrighty, let's hear them and please explain your thoughts and feelings on it, don't just give a an answer without any thought to it. Also no droning on about the Wii and it's assortment of shovelware please, let's try to keep this focused on more prominent games that people may recognize. M'kay I'll start.........
Quick regenerating health systems -
Of course Halo was a huge influence on the industry and this one design bit has only continued to become more prominent. From an accessibility issue, I understand the choice, but from a more realistic standpoint, I hate it. When I found out Project Origin had deviated to this, I was very unhappy. FEAR gave me sense of need to be prepared, not just blasting through. Honestly I'd like to see battlefield medicine take a more realistic role in games, much like Far Cry 2 where it's a necessity. Frankly I think MGS4's hybrid system was an excellent choice, as one can regenerate their health, but itself is based on other factors (items as well as Psych and stress meters). To say regenerating health gives devs a better control over the experience is a two sided issue, because it only simplifies their job and the players, but doesn't necessarily add to the experience when you can sit for a few seconds and get all your health back.
Let's stop the players from having fun and force them into stupid multiplayer objectives -
Enemy Territory: Quake Wars and the upcoming Resistance 2 moved into this space of MP wants to put controls on the MP in some kind of effort to objectify the game. Battlefield 2 works because it's not dictating and battles create themselves based on players on either side, not because of some kind of objective placed out there for you to accomplish outside of a central one. Enemy Territory: QW's emphasis on having to repair the bridge or kill the communications array is frankly annoying and not exciting because it's the same game over and over. Resistance 2 wants to try and keep large scale battles from ever occuring by spreading out the combat on purpose, which kind of negates the purpose of having 60 player MP in the first place. Back to the BF series, small skirmishes and large battles can occur at anytime, and anywhere, depending on the random tendencies of individual players and tactics. Of course, there are certain places where these battles occur most, but even still the sheer number of factors involved create a different battle each time. Don't force me into an objective, I'll decide for myself.
Quick regenerating health systems -
Of course Halo was a huge influence on the industry and this one design bit has only continued to become more prominent. From an accessibility issue, I understand the choice, but from a more realistic standpoint, I hate it. When I found out Project Origin had deviated to this, I was very unhappy. FEAR gave me sense of need to be prepared, not just blasting through. Honestly I'd like to see battlefield medicine take a more realistic role in games, much like Far Cry 2 where it's a necessity. Frankly I think MGS4's hybrid system was an excellent choice, as one can regenerate their health, but itself is based on other factors (items as well as Psych and stress meters). To say regenerating health gives devs a better control over the experience is a two sided issue, because it only simplifies their job and the players, but doesn't necessarily add to the experience when you can sit for a few seconds and get all your health back.
Let's stop the players from having fun and force them into stupid multiplayer objectives -
Enemy Territory: Quake Wars and the upcoming Resistance 2 moved into this space of MP wants to put controls on the MP in some kind of effort to objectify the game. Battlefield 2 works because it's not dictating and battles create themselves based on players on either side, not because of some kind of objective placed out there for you to accomplish outside of a central one. Enemy Territory: QW's emphasis on having to repair the bridge or kill the communications array is frankly annoying and not exciting because it's the same game over and over. Resistance 2 wants to try and keep large scale battles from ever occuring by spreading out the combat on purpose, which kind of negates the purpose of having 60 player MP in the first place. Back to the BF series, small skirmishes and large battles can occur at anytime, and anywhere, depending on the random tendencies of individual players and tactics. Of course, there are certain places where these battles occur most, but even still the sheer number of factors involved create a different battle each time. Don't force me into an objective, I'll decide for myself.
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