russo121 said:
Sure series X1800 are a looser all the way.
Not sure if you're being sarcastic, but I don't think so at all.
For Doom3, naturally, due to NV's double-Z and interference with ATI's HiZ.
For CS:VST, the difference is pretty much what NVidia gained in its most recent drivers. Clock for clock and pipe for pipe, I don't think ATI ever had an advantage in CS:VST. However, it is odd that NVidia only loses ~20% when disabling a third of its pipes.
The shadermark stuff surprises me the most. Looks like there is some sort of cap on the first 16 shaders, because no other site shows such uniform results. However, there are no worries for the X1800XT here.
It would have been more interesting if they:
a) Tested more current titles with advanced shaders, like FarCry or Splinter Cell: Chaos Theory
b) Threw in the X850XT and 6800U
One thing that interests me, however, is that ATI could have stuck closer to the R300 architecture one more time, and with 320M transistors could have made a pixel shading monster of a chip. But I guess that's happening with R580 anyway, if the rumours are correct...