3DMark's game tests are not synthetic benchmarks, nor are they game benchmarks. They're in a third category, along with the X2 Rolling Demo, Halo's built-in timedemo, UT2003 flybys, and a few other things, that use game engines or game-like engines without actual gameplay. They're not synthetic, because they test the performance of a variety of features in a game-like situation, but they're not games because, well, they don't use gameplay.Quitch said:Using a game engine would be pointless, why not simply use a real game? How would 3DMark be any different from any game benchmark you could run if it used a game engine?
The very fact that it doesn't use one is what makes the thing useful!
Everybody keeps thinking of benchmarks in two categories--synthetic and game--and it's not really true anymore.